pathfinder/renderer/src
Patrick Walton 3d71703950 Stop copying images every frame on CPU.
We can avoid reuploading them to the GPU every frame as well, but this is a
bigger, and easier, win for now.
2020-04-01 13:01:08 -07:00
..
concurrent Flatten objects' tiles ourselves instead of having Rayon do it. 2020-02-14 21:20:19 -08:00
gpu Stop leaking textures and framebuffers in the OpenGL backend. 2020-03-31 17:14:28 -07:00
allocator.rs Fix tests 2020-03-31 17:17:25 -07:00
builder.rs Make solid tiles not use mask 1. 2020-03-31 14:16:04 -07:00
gpu_data.rs Stop copying images every frame on CPU. 2020-04-01 13:01:08 -07:00
lib.rs Rename "postprocessing" to "effects" and start initial work on composite ops 2020-02-20 14:22:07 -08:00
options.rs Add a 3D vector type 2019-12-07 11:52:35 -08:00
paint.rs Stop copying images every frame on CPU. 2020-04-01 13:01:08 -07:00
scene.rs Add convenience constructors: `vec2f`, `vec2i`, `Vector2F::zero()`, 2020-03-31 11:29:21 -07:00
tile_map.rs Add convenience constructors: `vec2f`, `vec2i`, `Vector2F::zero()`, 2020-03-31 11:29:21 -07:00
tiles.rs Add convenience constructors: `vec2f`, `vec2i`, `Vector2F::zero()`, 2020-03-31 11:29:21 -07:00
z_buffer.rs Add convenience constructors: `vec2f`, `vec2i`, `Vector2F::zero()`, 2020-03-31 11:29:21 -07:00