3d71703950
We can avoid reuploading them to the GPU every frame as well, but this is a bigger, and easier, win for now. |
||
---|---|---|
.. | ||
concurrent | ||
gpu | ||
allocator.rs | ||
builder.rs | ||
gpu_data.rs | ||
lib.rs | ||
options.rs | ||
paint.rs | ||
scene.rs | ||
tile_map.rs | ||
tiles.rs | ||
z_buffer.rs |