pathfinder/shaders/gles2/ecaa-multi-resolve.fs.glsl

19 lines
470 B
GLSL

// pathfinder/shaders/gles2/ecaa-multi-resolve.fs.glsl
//
// Copyright (c) 2017 Mozilla Foundation
precision highp float;
uniform sampler2D uBGColor;
uniform sampler2D uFGColor;
uniform sampler2D uAAAlpha;
varying vec2 vTexCoord;
void main() {
vec4 bgColor = texture2D(uBGColor, vTexCoord);
vec4 fgColor = texture2D(uFGColor, vTexCoord);
float alpha = clamp(texture2D(uAAAlpha, vTexCoord).r, 0.0, 1.0);
gl_FragColor = mix(bgColor, fgColor, alpha);
}