pathfinder/resources
Patrick Walton 222fa89b23 Use a 3D transform in the tile vertex shaders.
This opens the door to caching tiles at different zoom levels (issue #191).
2019-06-25 11:32:39 -07:00
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debug-fonts Add an Android port 2019-03-12 13:55:26 -07:00
fonts Make `canvas-text` use a custom font 2019-06-20 21:34:46 -07:00
shaders Use a 3D transform in the tile vertex shaders. 2019-06-25 11:32:39 -07:00
svg Make the backgrounds of the demo SVGs off-white 2019-06-07 12:23:55 -05:00
swf Move the SWF assets into `resources/`. 2019-06-21 09:32:48 -07:00
textures Add missing "actual size" texture 2019-05-08 17:51:59 -07:00