pathfinder/resources/shaders/gl4/d3d9/tile_clip_copy.fs.glsl

31 lines
262 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
uniform sampler2D uSrc;
in vec2 vTexCoord;
out vec4 oFragColor;
void main(){
oFragColor = texture(uSrc, vTexCoord);
}