pathfinder/shaders/gles2/blit-linear.fs.glsl

24 lines
692 B
GLSL

// pathfinder/shaders/gles2/blit-linear.fs.glsl
//
// Copyright (c) 2017 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! A trivial shader that does nothing more than blit a texture.
precision mediump float;
/// The source texture to blit.
uniform sampler2D uSource;
/// The incoming texture coordinate.
varying vec2 vTexCoord;
void main() {
gl_FragColor = texture2D(uSource, vTexCoord);
}