pathfinder/demo3/shaders
Patrick Walton f25682f0f1 Add a defringing shader for subpixel antialiasing, untested as of yet 2019-02-04 16:04:13 -08:00
..
debug_font.fs.glsl Display timing info in the demo 2019-01-30 14:42:06 -08:00
debug_font.vs.glsl Display timing info in the demo 2019-01-30 14:42:06 -08:00
debug_solid.fs.glsl Display timing info in the demo 2019-01-30 14:42:06 -08:00
debug_solid.vs.glsl Display timing info in the demo 2019-01-30 14:42:06 -08:00
defringe.fs.glsl Add a defringing shader for subpixel antialiasing, untested as of yet 2019-02-04 16:04:13 -08:00
defringe.vs.glsl Add a defringing shader for subpixel antialiasing, untested as of yet 2019-02-04 16:04:13 -08:00
fill.fs.glsl Get the native code demo rendering the tiger 2019-01-15 10:52:37 -08:00
fill.vs.glsl Fix bogus thin culling that was causing artefacts 2019-01-29 11:27:25 -08:00
mask_tile.fs.glsl wip 2019-01-15 11:42:25 -08:00
mask_tile.vs.glsl Display timing info in the demo 2019-01-30 14:42:06 -08:00
solid_tile.fs.glsl Implement a third demo with native code, not working yet 2019-01-14 19:32:53 -08:00
solid_tile.vs.glsl wip 2019-01-15 11:42:25 -08:00