pathfinder/demo
Patrick Walton 478008dcf0 Use all four channels in the mask texture.
Each bundle of four pixels on a scanline is packed into the RGBA channels of
the mask texture. The area LUT is also expanded to be RGBA so that four pixels'
worth of areas can be looked up at once.

Nice improvement on `paris-30k` from MPVG.

Closes #262.
2020-05-05 13:11:37 -07:00
..
android Add convenience constructors: `vec2f`, `vec2i`, `Vector2F::zero()`, 2020-03-31 11:29:21 -07:00
common Use all four channels in the mask texture. 2020-05-05 13:11:37 -07:00
magicleap Add some implicit conversions between scalars and vectors where appropriate 2020-04-01 17:20:32 -07:00
native Fix `surfman` reference in `Cargo.toml` 2020-04-30 15:04:49 -07:00