487577a11b
This commit substantially reworks the `pathfinder_gpu` API to better support modern APIs like Metal. It should open the door to `gfx-rs`, `wgpu`, Vulkan, and D3D12 backends relatively straightforwardly. A new example, `canvas_metal_minimal`, has been added. Note that the new Metal shaders require a patched version of `spirv-cross` to build properly. An upstream patch is forthcoming. |
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android | ||
common | ||
magicleap | ||
native |