pathfinder/resources/shaders/metal
Patrick Walton 0e82acda2b Allow radial gradients to be evaluated with any nonzero discriminant, not just
ones with magnitude above `EPSILON`.

Closes #399.
2020-07-23 13:45:20 -07:00
..
d3d9 Allow radial gradients to be evaluated with any nonzero discriminant, not just 2020-07-23 13:45:20 -07:00
d3d11 Allow radial gradients to be evaluated with any nonzero discriminant, not just 2020-07-23 13:45:20 -07:00
debug Update the debug UI 2020-06-23 13:15:59 -07:00
blit.fs.metal Rework the blit shader 2020-06-23 13:15:59 -07:00
blit.vs.metal Rework the blit shader 2020-06-23 13:15:59 -07:00
clear.fs.metal Clear the canvas to the background color if no drawing command did so. 2020-05-07 21:36:13 -07:00
clear.vs.metal Clear the canvas to the background color if no drawing command did so. 2020-05-07 21:36:13 -07:00
demo_ground.fs.metal Add a compute shader path, optimize GPU memory management, and switch from SDL 2020-04-30 13:33:29 -07:00
demo_ground.vs.metal Add a compute shader path, optimize GPU memory management, and switch from SDL 2020-04-30 13:33:29 -07:00
reproject.fs.metal Add a compute shader path, optimize GPU memory management, and switch from SDL 2020-04-30 13:33:29 -07:00
reproject.vs.metal Add a compute shader path, optimize GPU memory management, and switch from SDL 2020-04-30 13:33:29 -07:00
stencil.fs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
stencil.vs.metal Add Metal support. 2019-06-20 11:47:22 -07:00