pathfinder/resources/shaders/metal/tile_solid_monochrome.vs.metal

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1.5 KiB
Metal

// Automatically generated from files in pathfinder/shaders/. Do not edit!
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct spvDescriptorSetBuffer0
{
constant float2* uTileSize [[id(0)]];
constant float2* uViewBoxOrigin [[id(1)]];
constant float2* uFramebufferSize [[id(2)]];
constant float4* uColor [[id(3)]];
};
struct main0_out
{
float4 vColor [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
uint2 aTessCoord [[attribute(0)]];
int2 aTileOrigin [[attribute(1)]];
};
float4 getColor(thread float4 uColor)
{
return uColor;
}
void computeVaryings(thread int2& aTileOrigin, thread uint2& aTessCoord, thread float2 uTileSize, thread float2 uViewBoxOrigin, thread float2 uFramebufferSize, thread float4& vColor, thread float4& gl_Position, thread float4 uColor)
{
float2 pixelPosition = (float2(aTileOrigin + int2(aTessCoord)) * uTileSize) + uViewBoxOrigin;
float2 position = (((pixelPosition / uFramebufferSize) * 2.0) - float2(1.0)) * float2(1.0, -1.0);
vColor = getColor(uColor);
gl_Position = float4(position, 0.0, 1.0);
}
vertex main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
{
main0_out out = {};
computeVaryings(in.aTileOrigin, in.aTessCoord, (*spvDescriptorSet0.uTileSize), (*spvDescriptorSet0.uViewBoxOrigin), (*spvDescriptorSet0.uFramebufferSize), out.vColor, out.gl_Position, (*spvDescriptorSet0.uColor));
return out;
}