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blit.fs.metal
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Composite render targets using tiles, taking the Z-buffer into account.
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2020-03-02 20:10:10 -08:00 |
blit.vs.metal
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Composite render targets using tiles, taking the Z-buffer into account.
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2020-03-02 20:10:10 -08:00 |
debug_solid.fs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
debug_solid.vs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
debug_texture.fs.metal
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Update `spirv-cross` to upstream master.
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2019-06-21 07:24:24 -07:00 |
debug_texture.vs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
demo_ground.fs.metal
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Rename "postprocessing" to "effects" and start initial work on composite ops
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2020-02-20 14:22:07 -08:00 |
demo_ground.vs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
fill.fs.metal
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Rename "postprocessing" to "effects" and start initial work on composite ops
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2020-02-20 14:22:07 -08:00 |
fill.vs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
mask.vs.metal
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Implement the even-odd fill rule
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2020-02-17 14:44:48 -08:00 |
mask_evenodd.fs.metal
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Implement the even-odd fill rule
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2020-02-17 14:44:48 -08:00 |
mask_winding.fs.metal
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Get clips working for canvas
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2020-02-16 13:45:15 -08:00 |
reproject.fs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
reproject.vs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
stencil.fs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
stencil.vs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
tile_alpha.fs.metal
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Separate opacity out from paint.
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2020-02-26 12:43:07 -08:00 |
tile_alpha.vs.metal
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Separate opacity out from paint.
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2020-02-26 12:43:07 -08:00 |
tile_alpha_difference.fs.metal
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Separate opacity out from paint.
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2020-02-26 12:43:07 -08:00 |
tile_alpha_dodgeburn.fs.metal
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Separate opacity out from paint.
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2020-02-26 12:43:07 -08:00 |
tile_alpha_exclusion.fs.metal
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Separate opacity out from paint.
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2020-02-26 12:43:07 -08:00 |
tile_alpha_hsl.fs.metal
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Separate opacity out from paint.
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2020-02-26 12:43:07 -08:00 |
tile_alpha_overlay.fs.metal
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Separate opacity out from paint.
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2020-02-26 12:43:07 -08:00 |
tile_alpha_softlight.fs.metal
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Separate opacity out from paint.
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2020-02-26 12:43:07 -08:00 |
tile_copy.fs.metal
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Implement the HSL filters (called "non-separable blend modes" in the spec).
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2020-02-24 15:37:44 -08:00 |
tile_copy.vs.metal
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Implement the HSL filters (called "non-separable blend modes" in the spec).
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2020-02-24 15:37:44 -08:00 |
tile_solid.fs.metal
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Unify solid tiles and render target tiles.
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2020-03-05 12:22:01 -08:00 |
tile_solid.vs.metal
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Implement basic linear gradients.
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2020-02-10 16:01:05 -08:00 |
tile_solid_filter_blur.fs.metal
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Unify solid tiles and render target tiles.
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2020-03-05 12:22:01 -08:00 |
tile_solid_filter_text.fs.metal
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Unify solid tiles and render target tiles.
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2020-03-05 12:22:01 -08:00 |