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pathfinder
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536cb4c093
pathfinder
/
resources
/
shaders
/
gl4
/
d3d11
History
Sebastian K
dd0ac124d8
Add ColorMatrix filter
2020-07-23 12:46:59 -07:00
..
bin.cs.glsl
Add a new compute-based D3D11 backend
2020-06-23 13:10:06 -07:00
bound.cs.glsl
Add a new compute-based D3D11 backend
2020-06-23 13:10:06 -07:00
dice.cs.glsl
Add a new compute-based D3D11 backend
2020-06-23 13:10:06 -07:00
fill.cs.glsl
Add a new compute-based D3D11 backend
2020-06-23 13:10:06 -07:00
propagate.cs.glsl
Combine the Z-buffer and fill indirect draw params buffers to reduce the number
2020-07-02 11:57:45 -07:00
sort.cs.glsl
Combine the Z-buffer and fill indirect draw params buffers to reduce the number
2020-07-02 11:57:45 -07:00
tile.cs.glsl
Add ColorMatrix filter
2020-07-23 12:46:59 -07:00