pathfinder/demo/client/src
Patrick Walton fcfd157c70 Remove `F32ArrayToMat4` in favor of `glmatrix.mat4.clone()` 2018-04-04 17:56:01 -07:00
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3d-demo.ts Remove `F32ArrayToMat4` in favor of `glmatrix.mat4.clone()` 2018-04-04 17:56:01 -07:00
aa-strategy.ts Use correct viewport and clear correctly 2018-04-02 19:10:11 -07:00
app-controller.ts Make it possible to enter VR mode 2018-04-02 19:10:11 -07:00
atlas.ts Use RGB5_A1 on macOS to work around driver stalls with RGBA 2017-12-11 12:18:48 -08:00
benchmark.ts Use a lookup table to do area calculations instead of Loop-Blinn-style 2018-03-19 14:35:36 -07:00
buffer-texture.ts Stop leaking buffer textures 2017-10-18 19:47:44 -07:00
camera.ts Various review cleanups 2018-04-02 19:10:19 -07:00
file-picker.ts TSLint the demo 2017-09-28 14:34:48 -07:00
gl-utils.ts Simplify the B-quad vertex position VBO to have a uniform format, and 2018-01-11 19:25:02 -08:00
mesh-debugger.ts Construct meshes independently of mesh libraries (renamed to "mesh 2018-03-08 15:10:29 -08:00
meshes.ts Construct meshes independently of mesh libraries (renamed to "mesh 2018-03-08 15:10:29 -08:00
reference-test.ts Use a lookup table to do area calculations instead of Loop-Blinn-style 2018-03-19 14:35:36 -07:00
renderer.ts Move VR stuff to ThreeDView 2018-04-02 19:10:11 -07:00
shader-loader.ts Update dependencies and fix TypeScript build failures. 2018-02-19 11:52:00 -08:00
ssaa-strategy.ts Use correct viewport and clear correctly 2018-04-02 19:10:11 -07:00
svg-demo.ts Use a lookup table to do area calculations instead of Loop-Blinn-style 2018-03-19 14:35:36 -07:00
svg-loader.ts Fix TypeScript build errors 2018-04-03 12:40:02 -07:00
svg-renderer.ts Use a lookup table to do area calculations instead of Loop-Blinn-style 2018-03-19 14:35:36 -07:00
text-demo.ts Factor the text paragraph rendering code out into a separate class so it 2018-04-03 13:57:46 -07:00
text-renderer.ts Factor the text paragraph rendering code out into a separate class so it 2018-04-03 13:57:46 -07:00
text.ts Use a lookup table to do area calculations instead of Loop-Blinn-style 2018-03-19 14:35:36 -07:00
utils.ts Simplify the B-quad vertex position VBO to have a uniform format, and 2018-01-11 19:25:02 -08:00
view.ts Match screen size as much as possible 2018-04-02 19:10:11 -07:00
xcaa-strategy.ts Use correct viewport and clear correctly 2018-04-02 19:10:11 -07:00