pathfinder/partitioner
Patrick Walton 5879d9778d Replace the MCAA shader with an extended Loop-Blinn approach and an
approximation of area based on approximate first-order line distance.

This enables support for full affine transforms in MCAA. It also greatly
simplifies the shader and reduces the amount of work that the GPU needs
to do for fragment shading.

Experimental testing has shown the area approximation to be accurate to
about 4%.
2018-02-02 18:28:41 -08:00
..
src Replace the MCAA shader with an extended Loop-Blinn approach and an 2018-02-02 18:28:41 -08:00
.gitignore Rename `partitionfinder` to `partitioner` and remove the old tessellator 2017-08-08 11:32:51 -07:00
Cargo.toml Port Pathfinder to use Lyon for Bézier curve math. 2018-01-29 12:47:47 -08:00
LICENSE-APACHE Rename `partitionfinder` to `partitioner` and remove the old tessellator 2017-08-08 11:32:51 -07:00
LICENSE-MIT Rename `partitionfinder` to `partitioner` and remove the old tessellator 2017-08-08 11:32:51 -07:00