5879d9778d
approximation of area based on approximate first-order line distance. This enables support for full affine transforms in MCAA. It also greatly simplifies the shader and reduces the amount of work that the GPU needs to do for fragment shading. Experimental testing has shown the area approximation to be accurate to about 4%. |
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.. | ||
src | ||
.gitignore | ||
Cargo.toml | ||
LICENSE-APACHE | ||
LICENSE-MIT |