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3d-demo.ts
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Add preliminary DirectWrite support on Windows.
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2017-10-25 13:01:36 -07:00 |
aa-strategy.ts
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
app-controller.ts
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Add Pulse Zoom button.
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2017-10-26 11:32:30 -07:00 |
atlas.ts
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Draw distant glyphs as prerendered images in the 3D demo.
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2017-10-18 16:19:19 -07:00 |
benchmark.ts
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Separate the GPU rendering component of views from the view objects
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2017-10-16 22:26:25 -07:00 |
buffer-texture.ts
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Stop leaking buffer textures
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2017-10-18 19:47:44 -07:00 |
camera.ts
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Add Pulse Zoom button.
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2017-10-26 11:32:30 -07:00 |
file-picker.ts
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TSLint the demo
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2017-09-28 14:34:48 -07:00 |
gl-utils.ts
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
mesh-debugger.ts
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Separate the GPU rendering component of views from the view objects
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2017-10-16 22:26:25 -07:00 |
meshes.ts
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
renderer.ts
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Stop calling `getParameter` and `getBufferParameter`.
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2017-10-25 19:38:41 -07:00 |
shader-loader.ts
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
ssaa-strategy.ts
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
svg-demo.ts
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
svg-loader.ts
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Send mesh libraries to the client in raw binary instead of Base64 and JSON
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2017-10-02 16:31:54 -07:00 |
text-demo.ts
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Draw distant glyphs as prerendered images in the 3D demo.
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2017-10-18 16:19:19 -07:00 |
text-renderer.ts
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
text.ts
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
utils.ts
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Draw distant glyphs as prerendered images in the 3D demo.
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2017-10-18 16:19:19 -07:00 |
view.ts
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Add Pulse Zoom button.
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2017-10-26 11:32:30 -07:00 |
xcaa-strategy.ts
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Stop calling `getParameter` and `getBufferParameter`.
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2017-10-25 19:38:41 -07:00 |