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blit-gamma.fs.glsl
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Document more shader parameters
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2018-01-04 18:07:14 -08:00 |
blit-linear.fs.glsl
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Document the blit shaders
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2017-12-28 11:46:44 -05:00 |
blit.vs.glsl
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Document most uniforms in shaders
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2018-01-04 17:32:20 -08:00 |
common.inc.glsl
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Remove dependence on frag_depth
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2018-04-02 19:10:04 -07:00 |
conservative-interior.vs.glsl
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Replace ECAA with "Stencil AAA", a distance-based antialiasing
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2018-02-17 10:45:25 -08:00 |
demo-3d-distant-glyph.fs.glsl
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Document more shader parameters
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2018-01-04 18:07:14 -08:00 |
demo-3d-distant-glyph.vs.glsl
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Document more shader parameters
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2018-01-04 18:07:14 -08:00 |
demo-3d-monument.fs.glsl
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Various review cleanups
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2018-04-02 19:10:19 -07:00 |
demo-3d-monument.vs.glsl
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Document more shader parameters
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2018-01-04 18:07:14 -08:00 |
direct-3d-curve.vs.glsl
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Simplify the B-quad vertex position VBO to have a uniform format, and
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2018-01-11 19:25:02 -08:00 |
direct-3d-interior.vs.glsl
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Provide brief documentation of each shader
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2017-12-30 20:32:51 -05:00 |
direct-curve.fs.glsl
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Port Pathfinder to use Lyon for Bézier curve math.
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2018-01-29 12:47:47 -08:00 |
direct-curve.vs.glsl
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Simplify the B-quad vertex position VBO to have a uniform format, and
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2018-01-11 19:25:02 -08:00 |
direct-interior.fs.glsl
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Document more shader parameters
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2018-01-04 18:07:14 -08:00 |
direct-interior.vs.glsl
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Simplify the B-quad vertex position VBO to have a uniform format, and
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2018-01-11 19:25:02 -08:00 |
mcaa.fs.glsl
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Replace ECAA with "Stencil AAA", a distance-based antialiasing
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2018-02-17 10:45:25 -08:00 |
mcaa.vs.glsl
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Fix zoomed-in rotation for text by taking extended path transforms into
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2018-02-21 17:00:37 -08:00 |
ssaa-subpixel-resolve.fs.glsl
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Use a lookup table to do area calculations instead of Loop-Blinn-style
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2018-03-19 14:35:36 -07:00 |
stencil-aaa.fs.glsl
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WIP Newton's method for stencil AAA
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2018-12-01 11:48:22 -08:00 |
stencil-aaa.vs.glsl
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New tiling mostly working
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2018-12-02 12:44:02 -08:00 |
xcaa-mono-resolve.fs.glsl
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Use a lookup table to do area calculations instead of Loop-Blinn-style
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2018-03-19 14:35:36 -07:00 |
xcaa-mono-resolve.vs.glsl
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Document more shader parameters
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2018-01-04 18:07:14 -08:00 |
xcaa-mono-subpixel-resolve.fs.glsl
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Use a lookup table to do area calculations instead of Loop-Blinn-style
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2018-03-19 14:35:36 -07:00 |
xcaa-mono-subpixel-resolve.vs.glsl
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Document more shader parameters
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2018-01-04 18:07:14 -08:00 |