32 lines
785 B
Metal
32 lines
785 B
Metal
// Automatically generated from files in pathfinder/shaders/. Do not edit!
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct spvDescriptorSetBuffer0
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{
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constant int* uGridlineCount [[id(0)]];
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constant float4x4* uTransform [[id(1)]];
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};
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struct main0_out
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{
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float2 vTexCoord [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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int2 aPosition [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
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{
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main0_out out = {};
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out.vTexCoord = float2(in.aPosition * int2((*spvDescriptorSet0.uGridlineCount)));
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out.gl_Position = (*spvDescriptorSet0.uTransform) * float4(int4(in.aPosition.x, 0, in.aPosition.y, 1));
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return out;
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}
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