31 lines
738 B
Metal
31 lines
738 B
Metal
// Automatically generated from files in pathfinder/shaders/. Do not edit!
|
|
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct spvDescriptorSetBuffer0
|
|
{
|
|
texture2d<float> uMaskTexture [[id(0)]];
|
|
sampler uMaskTextureSmplr [[id(1)]];
|
|
};
|
|
|
|
struct main0_out
|
|
{
|
|
float4 oFragColor [[color(0)]];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
float2 vMaskTexCoord [[user(locn0)]];
|
|
float vBackdrop [[user(locn1)]];
|
|
};
|
|
|
|
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
|
|
{
|
|
main0_out out = {};
|
|
out.oFragColor = float4(abs(spvDescriptorSet0.uMaskTexture.sample(spvDescriptorSet0.uMaskTextureSmplr, in.vMaskTexCoord).x + in.vBackdrop));
|
|
return out;
|
|
}
|
|
|