pathfinder/resources/shaders/mask_tile.fs.glsl

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719 B
GLSL

#version 330
// pathfinder/demo/resources/shaders/mask_tile.fs.glsl
//
// Copyright © 2018 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
precision highp float;
uniform sampler2D uStencilTexture;
in vec2 vTexCoord;
in float vBackdrop;
in vec4 vColor;
out vec4 oFragColor;
void main() {
float coverage = abs(texture(uStencilTexture, vTexCoord).r + vBackdrop);
oFragColor = vec4(vColor.rgb, vColor.a * coverage);
}