pathfinder/renderer/src/scene.rs

202 lines
6.4 KiB
Rust

// pathfinder/renderer/src/scene.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! A set of paths to be rendered.
use crate::builder::{PreparedRenderOptions, PreparedRenderTransform, RenderOptions};
use crate::gpu_data::BuiltObject;
use crate::paint::{ObjectShader, Paint, PaintId, ShaderId};
use crate::tiles::Tiler;
use crate::z_buffer::ZBuffer;
use hashbrown::HashMap;
use pathfinder_geometry::basic::rect::{RectF32, RectI32};
use pathfinder_geometry::outline::Outline;
use rayon::iter::{IndexedParallelIterator, IntoParallelRefIterator, ParallelIterator};
use std::fmt::{self, Debug, Formatter};
#[derive(Clone)]
pub struct Scene {
pub objects: Vec<PathObject>,
pub paints: Vec<Paint>,
pub paint_cache: HashMap<Paint, PaintId>,
pub bounds: RectF32,
pub view_box: RectF32,
}
impl Scene {
#[inline]
pub fn new() -> Scene {
Scene {
objects: vec![],
paints: vec![],
paint_cache: HashMap::new(),
bounds: RectF32::default(),
view_box: RectF32::default(),
}
}
#[allow(clippy::trivially_copy_pass_by_ref)]
pub fn push_paint(&mut self, paint: &Paint) -> PaintId {
if let Some(paint_id) = self.paint_cache.get(paint) {
return *paint_id;
}
let paint_id = PaintId(self.paints.len() as u16);
self.paint_cache.insert(*paint, paint_id);
self.paints.push(*paint);
paint_id
}
pub fn build_shaders(&self) -> Vec<ObjectShader> {
self.paints
.iter()
.map(|paint| ObjectShader {
fill_color: paint.color,
})
.collect()
}
pub fn build_objects_sequentially(&self, options: RenderOptions, z_buffer: &ZBuffer)
-> Vec<BuiltObject> {
let built_options = options.prepare(self.bounds);
self.objects
.iter()
.enumerate()
.map(|(object_index, object)| {
let outline = self.apply_render_options(&object.outline, &built_options);
let mut tiler = Tiler::new(
&outline,
self.view_box,
object_index as u16,
ShaderId(object.paint.0),
z_buffer,
);
tiler.generate_tiles();
tiler.built_object
})
.collect()
}
pub fn build_objects(&self, options: RenderOptions, z_buffer: &ZBuffer) -> Vec<BuiltObject> {
let built_options = options.prepare(self.bounds);
self.objects
.par_iter()
.enumerate()
.map(|(object_index, object)| {
let outline = self.apply_render_options(&object.outline, &built_options);
let mut tiler = Tiler::new(
&outline,
self.view_box,
object_index as u16,
ShaderId(object.paint.0),
z_buffer,
);
tiler.generate_tiles();
tiler.built_object
})
.collect()
}
fn apply_render_options(&self, original_outline: &Outline, options: &PreparedRenderOptions)
-> Outline {
let mut outline;
match options.transform {
PreparedRenderTransform::Perspective { ref perspective, ref clip_polygon } => {
if original_outline.is_outside_polygon(clip_polygon) {
outline = Outline::new();
} else {
outline = (*original_outline).clone();
outline.clip_against_polygon(clip_polygon);
outline.apply_perspective(perspective);
}
}
PreparedRenderTransform::Transform2D(ref transform) => {
// TODO(pcwalton): Short circuit.
outline = (*original_outline).clone();
outline.transform(transform);
outline.clip_against_rect(self.view_box);
}
PreparedRenderTransform::None => {
outline = (*original_outline).clone();
outline.clip_against_rect(self.view_box);
}
}
if !options.dilation.is_zero() {
outline.dilate(options.dilation);
}
// TODO(pcwalton): Fold this into previous passes to avoid unnecessary clones during
// monotonic conversion.
outline.prepare_for_tiling(self.view_box);
outline
}
}
impl Debug for Scene {
fn fmt(&self, formatter: &mut Formatter) -> fmt::Result {
writeln!(formatter,
"<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"{} {} {} {}\">",
self.view_box.origin().x(),
self.view_box.origin().y(),
self.view_box.size().x(),
self.view_box.size().y())?;
for object in &self.objects {
let paint = &self.paints[object.paint.0 as usize];
write!(formatter, " <path")?;
if !object.name.is_empty() {
write!(formatter, " id=\"{}\"", object.name)?;
}
writeln!(formatter, " fill=\"{:?}\" d=\"{:?}\" />", paint.color, object.outline)?;
}
writeln!(formatter, "</svg>")?;
Ok(())
}
}
#[derive(Clone, Debug)]
pub struct PathObject {
outline: Outline,
paint: PaintId,
name: String,
kind: PathObjectKind,
}
#[derive(Clone, Copy, Debug)]
pub enum PathObjectKind {
Fill,
Stroke,
}
impl PathObject {
#[inline]
pub fn new(outline: Outline, paint: PaintId, name: String, kind: PathObjectKind)
-> PathObject {
PathObject {
outline,
paint,
name,
kind,
}
}
#[inline]
pub fn outline(&self) -> &Outline {
&self.outline
}
}
// TODO(pcwalton): Use a `Point2DI32` here?
#[inline]
pub fn scene_tile_index(tile_x: i32, tile_y: i32, tile_rect: RectI32) -> u32 {
(tile_y - tile_rect.min_y()) as u32 * tile_rect.size().x() as u32
+ (tile_x - tile_rect.min_x()) as u32
}