pathfinder/resources/shaders
Patrick Walton 6c31e1bc01 In VR mode, render one eye and then reproject to both eyes instead of rendering
twice.

This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
2019-04-26 17:22:54 -07:00
..
debug_solid.fs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
debug_solid.vs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
debug_texture.fs.glsl In VR mode, render one eye and then reproject to both eyes instead of rendering 2019-04-26 17:22:54 -07:00
debug_texture.vs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
demo_ground.fs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
demo_ground.vs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
fill.fs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
fill.vs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
post.fs.glsl Get subpixel AA and gamma correction working in 2D 2019-03-25 16:20:34 -07:00
post.vs.glsl In VR mode, render one eye and then reproject to both eyes instead of rendering 2019-04-26 17:22:54 -07:00
post_convolve.inc.glsl Factor out bits of the postprocessing shader into includes 2019-03-18 21:40:10 -07:00
post_gamma_correct.inc.glsl Get subpixel AA and gamma correction working in 2D 2019-03-25 16:20:34 -07:00
reproject.fs.glsl In VR mode, render one eye and then reproject to both eyes instead of rendering 2019-04-26 17:22:54 -07:00
reproject.vs.glsl In VR mode, render one eye and then reproject to both eyes instead of rendering 2019-04-26 17:22:54 -07:00
stencil.fs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
stencil.vs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
tile_alpha.fs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_alpha_monochrome.vs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_alpha_multicolor.vs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_alpha_vertex.inc.glsl Remove the scene assembly thread, and pipeline only fills instead of alpha 2019-04-18 13:50:26 -07:00
tile_monochrome.inc.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_multicolor.inc.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_solid.fs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_solid_monochrome.vs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_solid_multicolor.vs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_solid_vertex.inc.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00