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debug_solid.fs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
debug_solid.vs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
debug_texture.fs.metal
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Update `spirv-cross` to upstream master.
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2019-06-21 07:24:24 -07:00 |
debug_texture.vs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
demo_ground.fs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
demo_ground.vs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
fill.fs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
fill.vs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
post.fs.metal
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Update `spirv-cross` to upstream master.
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2019-06-21 07:24:24 -07:00 |
post.vs.metal
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Update the postprocessing shader and vertex array for the Metal changes.
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2019-06-21 18:04:18 -07:00 |
reproject.fs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
reproject.vs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
stencil.fs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
stencil.vs.metal
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
tile_alpha.fs.metal
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Implement basic linear gradients.
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2020-02-10 16:01:05 -08:00 |
tile_alpha.vs.metal
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Implement basic linear gradients.
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2020-02-10 16:01:05 -08:00 |
tile_alpha_monochrome.vs.metal
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Use a 3D transform in the tile vertex shaders.
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2019-06-25 11:32:39 -07:00 |
tile_alpha_multicolor.vs.metal
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Use a 3D transform in the tile vertex shaders.
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2019-06-25 11:32:39 -07:00 |
tile_solid.fs.metal
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Switch to per-pixel texture lookup for paints.
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2020-02-04 21:50:13 -08:00 |
tile_solid.vs.metal
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Implement basic linear gradients.
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2020-02-10 16:01:05 -08:00 |
tile_solid_monochrome.vs.metal
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Use a 3D transform in the tile vertex shaders.
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2019-06-25 11:32:39 -07:00 |
tile_solid_multicolor.vs.metal
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Use a 3D transform in the tile vertex shaders.
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2019-06-25 11:32:39 -07:00 |