pathfinder/resources/shaders/metal
Patrick Walton 222fa89b23 Use a 3D transform in the tile vertex shaders.
This opens the door to caching tiles at different zoom levels (issue #191).
2019-06-25 11:32:39 -07:00
..
debug_solid.fs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
debug_solid.vs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
debug_texture.fs.metal Update `spirv-cross` to upstream master. 2019-06-21 07:24:24 -07:00
debug_texture.vs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
demo_ground.fs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
demo_ground.vs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
fill.fs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
fill.vs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
post.fs.metal Update `spirv-cross` to upstream master. 2019-06-21 07:24:24 -07:00
post.vs.metal Update the postprocessing shader and vertex array for the Metal changes. 2019-06-21 18:04:18 -07:00
reproject.fs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
reproject.vs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
stencil.fs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
stencil.vs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
tile_alpha.fs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
tile_alpha_monochrome.vs.metal Use a 3D transform in the tile vertex shaders. 2019-06-25 11:32:39 -07:00
tile_alpha_multicolor.vs.metal Use a 3D transform in the tile vertex shaders. 2019-06-25 11:32:39 -07:00
tile_solid.fs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
tile_solid_monochrome.vs.metal Use a 3D transform in the tile vertex shaders. 2019-06-25 11:32:39 -07:00
tile_solid_multicolor.vs.metal Use a 3D transform in the tile vertex shaders. 2019-06-25 11:32:39 -07:00