pathfinder/renderer/src
Patrick Walton 6acd2d91f7 Implement `clear_rect()` in the canvas front-end by introducing the concept of
per-path blend modes.

These should be useful for some canvas composite operations as well.
2020-02-20 15:52:40 -08:00
..
concurrent Flatten objects' tiles ourselves instead of having Rayon do it. 2020-02-14 21:20:19 -08:00
gpu Implement `clear_rect()` in the canvas front-end by introducing the concept of 2020-02-20 15:52:40 -08:00
allocator.rs Allow the paint texture to grow a bit 2020-02-18 15:06:09 -08:00
builder.rs Implement `clear_rect()` in the canvas front-end by introducing the concept of 2020-02-20 15:52:40 -08:00
gpu_data.rs Implement `clear_rect()` in the canvas front-end by introducing the concept of 2020-02-20 15:52:40 -08:00
lib.rs Rename "postprocessing" to "effects" and start initial work on composite ops 2020-02-20 14:22:07 -08:00
options.rs Add a 3D vector type 2019-12-07 11:52:35 -08:00
paint.rs Transform some paints in the canvas API 2020-02-18 16:06:39 -08:00
scene.rs Implement `clear_rect()` in the canvas front-end by introducing the concept of 2020-02-20 15:52:40 -08:00
tile_map.rs Clip entire tiles appropriately. 2020-02-15 18:01:23 -08:00
tiles.rs Transition the existing postprocessing system to a layers system. 2020-02-20 11:21:45 -08:00
z_buffer.rs Transition the existing postprocessing system to a layers system. 2020-02-20 11:21:45 -08:00