.. |
blit.fs.glsl
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Fix file headers in shaders/
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2017-10-03 15:32:03 -07:00 |
blit.vs.glsl
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Stub a shader for objects in the 3D demo
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2017-09-03 19:24:28 -07:00 |
common.inc.glsl
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
demo-3d-distant-glyph.fs.glsl
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Draw distant glyphs as prerendered images in the 3D demo.
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2017-10-18 16:19:19 -07:00 |
demo-3d-distant-glyph.vs.glsl
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Draw distant glyphs as prerendered images in the 3D demo.
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2017-10-18 16:19:19 -07:00 |
demo-3d-monument.fs.glsl
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Stub a shader for objects in the 3D demo
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2017-09-03 19:24:28 -07:00 |
demo-3d-monument.vs.glsl
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Stub a shader for objects in the 3D demo
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2017-09-03 19:24:28 -07:00 |
direct-3d-curve.vs.glsl
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Implement basic working 3D support
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2017-09-05 19:47:19 -07:00 |
direct-3d-interior.vs.glsl
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Implement basic working 3D support
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2017-09-05 19:47:19 -07:00 |
direct-curve.fs.glsl
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
direct-curve.vs.glsl
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
direct-interior.fs.glsl
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
direct-interior.vs.glsl
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
ecaa-curve.vs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
ecaa-line.vs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
mcaa-cover.fs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
mcaa-cover.vs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
mcaa-curve.vs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
mcaa-line.vs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
ssaa-subpixel-resolve.fs.glsl
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Make glyphs transparent.
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2017-09-19 13:57:56 -07:00 |
ssaa-subpixel-resolve.vs.glsl
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Add basic subpixel AA support for SSAA.
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2017-09-06 16:32:11 -07:00 |
xcaa-curve.fs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
xcaa-edge-detect.fs.glsl
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Add a working experimental implementation of XCAA for SVG.
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2017-10-20 19:41:18 -07:00 |
xcaa-edge-detect.vs.glsl
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Add a working experimental implementation of XCAA for SVG.
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2017-10-20 19:41:18 -07:00 |
xcaa-line.fs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
xcaa-mono-resolve.fs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
xcaa-mono-resolve.vs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
xcaa-mono-subpixel-resolve.fs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
xcaa-mono-subpixel-resolve.vs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
xcaa-multi-direct-curve.fs.glsl
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
xcaa-multi-direct-curve.vs.glsl
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
xcaa-multi-direct-interior.fs.glsl
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
xcaa-multi-direct-interior.vs.glsl
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
xcaa-multi-resolve.fs.glsl
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Add a working experimental implementation of XCAA for SVG.
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2017-10-20 19:41:18 -07:00 |
xcaa-multi-resolve.vs.glsl
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Add a working experimental implementation of XCAA for SVG.
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2017-10-20 19:41:18 -07:00 |