pathfinder/pathfinder-classic/resources/examples/lorem-ipsum/composite.fs.glsl

17 lines
316 B
GLSL

#version 330
uniform sampler2DRect uAtlas;
uniform vec3 uForegroundColor;
uniform vec3 uBackgroundColor;
in vec2 vTexCoord;
out vec4 oFragColor;
void main() {
vec3 value = texture(uAtlas, vTexCoord).rgb;
vec3 color = mix(uBackgroundColor, uForegroundColor, value);
oFragColor = vec4(color, 1.0f);
}