..
debug_solid.fs.glsl
Add an Android port
2019-03-12 13:55:26 -07:00
debug_solid.vs.glsl
Add an Android port
2019-03-12 13:55:26 -07:00
debug_texture.fs.glsl
In VR mode, render one eye and then reproject to both eyes instead of rendering
2019-04-26 17:22:54 -07:00
debug_texture.vs.glsl
Add an Android port
2019-03-12 13:55:26 -07:00
demo_ground.fs.glsl
Simplify gridlines in the demo shader
2019-05-02 14:12:13 -07:00
demo_ground.vs.glsl
Simplify gridlines in the demo shader
2019-05-02 14:12:13 -07:00
fill.fs.glsl
Add an Android port
2019-03-12 13:55:26 -07:00
fill.vs.glsl
Add an Android port
2019-03-12 13:55:26 -07:00
post.fs.glsl
Get subpixel AA and gamma correction working in 2D
2019-03-25 16:20:34 -07:00
post.vs.glsl
In VR mode, render one eye and then reproject to both eyes instead of rendering
2019-04-26 17:22:54 -07:00
post_convolve.inc.glsl
Factor out bits of the postprocessing shader into includes
2019-03-18 21:40:10 -07:00
post_gamma_correct.inc.glsl
Get subpixel AA and gamma correction working in 2D
2019-03-25 16:20:34 -07:00
reproject.fs.glsl
In VR mode, render one eye and then reproject to both eyes instead of rendering
2019-04-26 17:22:54 -07:00
reproject.vs.glsl
In VR mode, render one eye and then reproject to both eyes instead of rendering
2019-04-26 17:22:54 -07:00
stencil.fs.glsl
Add an Android port
2019-03-12 13:55:26 -07:00
stencil.vs.glsl
Add an Android port
2019-03-12 13:55:26 -07:00
tile_alpha.fs.glsl
Create separate shaders for monochrome and multicolor tiles.
2019-03-22 14:28:31 -07:00
tile_alpha_monochrome.vs.glsl
Create separate shaders for monochrome and multicolor tiles.
2019-03-22 14:28:31 -07:00
tile_alpha_multicolor.vs.glsl
Create separate shaders for monochrome and multicolor tiles.
2019-03-22 14:28:31 -07:00
tile_alpha_vertex.inc.glsl
Explicitly specify color texture coordinates for alpha and solid tiles.
2019-05-14 15:11:04 -07:00
tile_monochrome.inc.glsl
Explicitly specify color texture coordinates for alpha and solid tiles.
2019-05-14 15:11:04 -07:00
tile_multicolor.inc.glsl
Explicitly specify color texture coordinates for alpha and solid tiles.
2019-05-14 15:11:04 -07:00
tile_solid.fs.glsl
Create separate shaders for monochrome and multicolor tiles.
2019-03-22 14:28:31 -07:00
tile_solid_monochrome.vs.glsl
Create separate shaders for monochrome and multicolor tiles.
2019-03-22 14:28:31 -07:00
tile_solid_multicolor.vs.glsl
Create separate shaders for monochrome and multicolor tiles.
2019-03-22 14:28:31 -07:00
tile_solid_vertex.inc.glsl
Explicitly specify color texture coordinates for alpha and solid tiles.
2019-05-14 15:11:04 -07:00