pathfinder/resources/shaders
Patrick Walton 7a02b78b3d Explicitly specify color texture coordinates for alpha and solid tiles.
This is groundwork for gradients and images.

This commit also refactors the interface for vertex attributes to use named
parameters (via structs), for clarity.
2019-05-14 15:11:04 -07:00
..
debug_solid.fs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
debug_solid.vs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
debug_texture.fs.glsl In VR mode, render one eye and then reproject to both eyes instead of rendering 2019-04-26 17:22:54 -07:00
debug_texture.vs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
demo_ground.fs.glsl Simplify gridlines in the demo shader 2019-05-02 14:12:13 -07:00
demo_ground.vs.glsl Simplify gridlines in the demo shader 2019-05-02 14:12:13 -07:00
fill.fs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
fill.vs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
post.fs.glsl Get subpixel AA and gamma correction working in 2D 2019-03-25 16:20:34 -07:00
post.vs.glsl In VR mode, render one eye and then reproject to both eyes instead of rendering 2019-04-26 17:22:54 -07:00
post_convolve.inc.glsl Factor out bits of the postprocessing shader into includes 2019-03-18 21:40:10 -07:00
post_gamma_correct.inc.glsl Get subpixel AA and gamma correction working in 2D 2019-03-25 16:20:34 -07:00
reproject.fs.glsl In VR mode, render one eye and then reproject to both eyes instead of rendering 2019-04-26 17:22:54 -07:00
reproject.vs.glsl In VR mode, render one eye and then reproject to both eyes instead of rendering 2019-04-26 17:22:54 -07:00
stencil.fs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
stencil.vs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
tile_alpha.fs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_alpha_monochrome.vs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_alpha_multicolor.vs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_alpha_vertex.inc.glsl Explicitly specify color texture coordinates for alpha and solid tiles. 2019-05-14 15:11:04 -07:00
tile_monochrome.inc.glsl Explicitly specify color texture coordinates for alpha and solid tiles. 2019-05-14 15:11:04 -07:00
tile_multicolor.inc.glsl Explicitly specify color texture coordinates for alpha and solid tiles. 2019-05-14 15:11:04 -07:00
tile_solid.fs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_solid_monochrome.vs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_solid_multicolor.vs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_solid_vertex.inc.glsl Explicitly specify color texture coordinates for alpha and solid tiles. 2019-05-14 15:11:04 -07:00