pathfinder/demo/client/src
Patrick Walton 87eb3038eb Make the cubic Bézier approximation tolerance proportional to the SVG
view box size instead of hardcoding it.

Reduces the vertex shading load by approximately half on many of the
"Massively Parallel Vector Graphics" test cases.

Partially addresses #67.
2018-02-08 20:00:14 -08:00
..
3d-demo.ts Merge MCAA monochrome and multicolor shaders. 2018-01-03 15:22:28 -08:00
aa-strategy.ts Simplify the B-quad vertex position VBO to have a uniform format, and 2018-01-11 19:25:02 -08:00
app-controller.ts Disable gamma correction, stem darkening, and emboldening in the UI when SSAA mode is selected 2018-01-16 15:50:17 -08:00
atlas.ts Use RGB5_A1 on macOS to work around driver stalls with RGBA 2017-12-11 12:18:48 -08:00
benchmark.ts Don't allow the user to move the camera in the benchmarks and reference tests. 2018-01-18 17:26:56 -08:00
buffer-texture.ts Stop leaking buffer textures 2017-10-18 19:47:44 -07:00
camera.ts Port Pathfinder to use Lyon for Bézier curve math. 2018-01-29 12:47:47 -08:00
file-picker.ts TSLint the demo 2017-09-28 14:34:48 -07:00
gl-utils.ts Simplify the B-quad vertex position VBO to have a uniform format, and 2018-01-11 19:25:02 -08:00
mesh-debugger.ts Simplify the B-quad vertex position VBO to have a uniform format, and 2018-01-11 19:25:02 -08:00
meshes.ts Replace the MCAA shader with an extended Loop-Blinn approach and an 2018-02-02 18:28:41 -08:00
reference-test.ts Don't allow the user to move the camera in the benchmarks and reference tests. 2018-01-18 17:26:56 -08:00
renderer.ts Replace the MCAA shader with an extended Loop-Blinn approach and an 2018-02-02 18:28:41 -08:00
shader-loader.ts Simplify the B-quad vertex position VBO to have a uniform format, and 2018-01-11 19:25:02 -08:00
ssaa-strategy.ts Remove clipping support from the SVG demo. 2017-12-22 16:30:24 -08:00
svg-demo.ts Fix colors and view box for the reference in the SVG reftest 2018-01-04 14:14:47 -08:00
svg-loader.ts Make the cubic Bézier approximation tolerance proportional to the SVG 2018-02-08 20:00:14 -08:00
svg-renderer.ts Don't allow the user to move the camera in the benchmarks and reference tests. 2018-01-18 17:26:56 -08:00
text-demo.ts Disable gamma correction, stem darkening, and emboldening in the UI when SSAA mode is selected 2018-01-16 15:50:17 -08:00
text-renderer.ts Merge MCAA monochrome and multicolor shaders. 2018-01-03 15:22:28 -08:00
text.ts Expose emboldening in the demo UI 2017-12-03 17:28:30 -08:00
utils.ts Simplify the B-quad vertex position VBO to have a uniform format, and 2018-01-11 19:25:02 -08:00
view.ts Replace the MCAA shader with an extended Loop-Blinn approach and an 2018-02-02 18:28:41 -08:00
xcaa-strategy.ts Replace the MCAA shader with an extended Loop-Blinn approach and an 2018-02-02 18:28:41 -08:00