..
3d-demo.ts
Merge MCAA monochrome and multicolor shaders.
2018-01-03 15:22:28 -08:00
aa-strategy.ts
Simplify the B-quad vertex position VBO to have a uniform format, and
2018-01-11 19:25:02 -08:00
app-controller.ts
Disable gamma correction, stem darkening, and emboldening in the UI when SSAA mode is selected
2018-01-16 15:50:17 -08:00
atlas.ts
Use RGB5_A1 on macOS to work around driver stalls with RGBA
2017-12-11 12:18:48 -08:00
benchmark.ts
Don't allow the user to move the camera in the benchmarks and reference tests.
2018-01-18 17:26:56 -08:00
buffer-texture.ts
Stop leaking buffer textures
2017-10-18 19:47:44 -07:00
camera.ts
Port Pathfinder to use Lyon for Bézier curve math.
2018-01-29 12:47:47 -08:00
file-picker.ts
TSLint the demo
2017-09-28 14:34:48 -07:00
gl-utils.ts
Simplify the B-quad vertex position VBO to have a uniform format, and
2018-01-11 19:25:02 -08:00
mesh-debugger.ts
Simplify the B-quad vertex position VBO to have a uniform format, and
2018-01-11 19:25:02 -08:00
meshes.ts
Replace the MCAA shader with an extended Loop-Blinn approach and an
2018-02-02 18:28:41 -08:00
reference-test.ts
Don't allow the user to move the camera in the benchmarks and reference tests.
2018-01-18 17:26:56 -08:00
renderer.ts
Replace the MCAA shader with an extended Loop-Blinn approach and an
2018-02-02 18:28:41 -08:00
shader-loader.ts
Simplify the B-quad vertex position VBO to have a uniform format, and
2018-01-11 19:25:02 -08:00
ssaa-strategy.ts
Remove clipping support from the SVG demo.
2017-12-22 16:30:24 -08:00
svg-demo.ts
Fix colors and view box for the reference in the SVG reftest
2018-01-04 14:14:47 -08:00
svg-loader.ts
Make the cubic Bézier approximation tolerance proportional to the SVG
2018-02-08 20:00:14 -08:00
svg-renderer.ts
Don't allow the user to move the camera in the benchmarks and reference tests.
2018-01-18 17:26:56 -08:00
text-demo.ts
Disable gamma correction, stem darkening, and emboldening in the UI when SSAA mode is selected
2018-01-16 15:50:17 -08:00
text-renderer.ts
Merge MCAA monochrome and multicolor shaders.
2018-01-03 15:22:28 -08:00
text.ts
Expose emboldening in the demo UI
2017-12-03 17:28:30 -08:00
utils.ts
Simplify the B-quad vertex position VBO to have a uniform format, and
2018-01-11 19:25:02 -08:00
view.ts
Replace the MCAA shader with an extended Loop-Blinn approach and an
2018-02-02 18:28:41 -08:00
xcaa-strategy.ts
Replace the MCAA shader with an extended Loop-Blinn approach and an
2018-02-02 18:28:41 -08:00