pathfinder/shaders/gles2/ecaa-mono-subpixel-resolve....

25 lines
723 B
GLSL

// pathfinder/shaders/gles2/ecaa-subpixel-mono-resolve.vs.glsl
//
// Copyright (c) 2017 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
precision highp float;
uniform vec4 uTransformST;
uniform vec2 uTexScale;
attribute vec2 aPosition;
attribute vec2 aTexCoord;
varying vec2 vTexCoord;
void main() {
gl_Position = vec4(transformVertexPositionST(aPosition, uTransformST), -1.0, 1.0);
vTexCoord = aTexCoord * uTexScale;
}