pathfinder/resources/shaders
Patrick Walton 37c3c62762 Implement nested SVG clip paths in the D3D11 backend.
Partially addresses #372.
2020-07-01 18:26:24 -07:00
..
gl3 Rework the blit shader 2020-06-23 13:15:59 -07:00
gl4 Implement nested SVG clip paths in the D3D11 backend. 2020-07-01 18:26:24 -07:00
metal Implement nested SVG clip paths in the D3D11 backend. 2020-07-01 18:26:24 -07:00
README.md Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00

README.md

This directory contains postprocessed versions of the shaders in the top-level shaders/ directory, for convenience. Don't modify the shaders here; instead modify the corresponding shaders in shaders/ and rerun make in that directory.

You will need glslangValidator and spirv-cross installed to execute the Makefile. On macOS, you can get these with brew install glslang spirv-cross.