pathfinder/shaders/d3d11
Patrick Walton 37c3c62762 Implement nested SVG clip paths in the D3D11 backend.
Partially addresses #372.
2020-07-01 18:26:24 -07:00
..
bin.cs.glsl Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
bound.cs.glsl Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
dice.cs.glsl Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
fill.cs.glsl Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
fill_compute.inc.glsl Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
propagate.cs.glsl Implement nested SVG clip paths in the D3D11 backend. 2020-07-01 18:26:24 -07:00
sort.cs.glsl Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
tile.cs.glsl Fix Metal memory management and the `canvas_metal_minimal`, `canvas_nanovg`, 2020-06-29 12:48:49 -07:00