pathfinder/shaders/gles2/xcaa-multi-resolve.vs.glsl

23 lines
698 B
GLSL

// pathfinder/shaders/gles2/xcaa-multi-resolve.vs.glsl
//
// Copyright (c) 2017 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
precision highp float;
attribute vec2 aPosition;
attribute vec2 aTexCoord;
varying vec2 vTexCoord;
void main() {
float depth = convertPathIndexToViewportDepthValue(0);
gl_Position = vec4(mix(vec2(-1.0), vec2(1.0), aPosition), depth, 1.0);
vTexCoord = aTexCoord;
}