pathfinder/resources/shaders
Patrick Walton 6eb0232aad Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped
Closes #280.
2020-03-27 14:53:00 -07:00
..
gl3 Add `precision highp sampler2D` everywhere so our winding numbers don't get clipped 2020-03-27 14:53:00 -07:00
metal Move radial gradients from the CPU to the GPU 2020-03-26 21:24:20 -07:00
README.md Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00

README.md

This directory contains postprocessed versions of the shaders in the top-level shaders/ directory, for convenience. Don't modify the shaders here; instead modify the corresponding shaders in shaders/ and rerun make in that directory.

You will need glslangValidator and spirv-cross installed to execute the Makefile. On macOS, you can get these with brew install glslang spirv-cross.