1517 lines
55 KiB
Rust
1517 lines
55 KiB
Rust
// pathfinder/utils/tile-svg/main.rs
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//
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// Copyright © 2018 The Pathfinder Project Developers.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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#[macro_use]
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extern crate bitflags;
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#[cfg(test)]
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extern crate quickcheck;
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#[cfg(test)]
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extern crate rand;
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use byteorder::{LittleEndian, WriteBytesExt};
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use clap::{App, Arg};
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use euclid::{Point2D, Rect, Size2D, Transform2D, Vector2D};
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use fixedbitset::FixedBitSet;
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use jemallocator;
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use lyon_geom::cubic_bezier::Flattened;
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use lyon_geom::{CubicBezierSegment, LineSegment, QuadraticBezierSegment};
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use lyon_path::PathEvent;
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use lyon_path::iterator::PathIter;
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use pathfinder_path_utils::stroke::{StrokeStyle, StrokeToFillIter};
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use quick_xml::Reader;
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use quick_xml::events::Event;
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use std::cmp::Ordering;
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use std::fmt::{self, Debug, Formatter};
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use std::fs::File;
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use std::io::{self, BufWriter, Write};
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use std::mem;
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use std::ops::Range;
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use std::path::{Path, PathBuf};
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use std::str::FromStr;
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use std::time::Instant;
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use svgtypes::{Color as SvgColor, PathParser, PathSegment as SvgPathSegment, TransformListParser};
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use svgtypes::{TransformListToken};
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#[global_allocator]
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static ALLOC: jemallocator::Jemalloc = jemallocator::Jemalloc;
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// TODO(pcwalton): Make this configurable.
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const SCALE_FACTOR: f32 = 1.0;
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// TODO(pcwalton): Make this configurable.
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const FLATTENING_TOLERANCE: f32 = 3.0;
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// TODO(pcwalton): Make this configurable.
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const RAYCASTING_TOLERANCE: f32 = 0.1;
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fn main() {
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let matches =
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App::new("tile-svg").arg(Arg::with_name("runs").short("r")
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.long("runs")
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.value_name("COUNT")
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.takes_value(true)
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.help("Run a benchmark with COUNT runs"))
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.arg(Arg::with_name("INPUT").help("Path to the SVG file to render")
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.required(true)
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.index(1))
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.arg(Arg::with_name("OUTPUT").help("Path to the output PF3 data")
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.required(false)
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.index(2))
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.get_matches();
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let runs: usize = match matches.value_of("runs") {
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Some(runs) => runs.parse().unwrap(),
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None => 1,
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};
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let input_path = PathBuf::from(matches.value_of("INPUT").unwrap());
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let output_path = matches.value_of("OUTPUT").map(PathBuf::from);
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let scene = Scene::from_path(&input_path);
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println!("Scene bounds: {:?}", scene.bounds);
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let start_time = Instant::now();
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let mut built_scene = BuiltScene::new();
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for _ in 0..runs {
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built_scene = scene.build();
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}
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let elapsed_time = Instant::now() - start_time;
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let elapsed_ms = elapsed_time.as_secs() as f64 * 1000.0 +
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elapsed_time.subsec_micros() as f64 / 1000.0;
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println!("{:.3}ms elapsed", elapsed_ms / runs as f64);
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println!("{} fill primitives generated", built_scene.fills.len());
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println!("{} tiles ({} solid, {} mask) generated",
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built_scene.tiles.len(),
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built_scene.solid_tile_indices.len(),
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built_scene.mask_tile_indices.len());
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if let Some(output_path) = output_path {
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built_scene.write(&mut BufWriter::new(File::create(output_path).unwrap())).unwrap();
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}
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}
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#[derive(Debug)]
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struct Scene {
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objects: Vec<PathObject>,
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styles: Vec<ComputedStyle>,
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bounds: Rect<f32>,
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view_box: Option<Rect<f32>>,
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}
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#[derive(Debug)]
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struct PathObject {
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outline: Outline,
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style: StyleId,
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color: ColorU,
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name: String,
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}
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#[derive(Debug)]
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struct ComputedStyle {
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fill_color: Option<SvgColor>,
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stroke_width: f32,
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stroke_color: Option<SvgColor>,
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transform: Transform2D<f32>,
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}
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#[derive(Default)]
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struct GroupStyle {
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fill_color: Option<SvgColor>,
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stroke_width: Option<f32>,
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stroke_color: Option<SvgColor>,
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transform: Option<Transform2D<f32>>,
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}
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impl ComputedStyle {
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fn new() -> ComputedStyle {
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ComputedStyle {
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fill_color: None,
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stroke_width: 1.0,
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stroke_color: None,
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transform: Transform2D::identity(),
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}
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}
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}
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#[derive(Clone, Copy, PartialEq, Debug)]
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struct StyleId(u32);
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impl Scene {
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fn new() -> Scene {
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Scene { objects: vec![], styles: vec![], bounds: Rect::zero(), view_box: None }
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}
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fn from_path(path: &Path) -> Scene {
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let mut reader = Reader::from_file(&path).unwrap();
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let global_transform = Transform2D::create_scale(SCALE_FACTOR, SCALE_FACTOR);
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let mut xml_buffer = vec![];
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let mut group_styles = vec![];
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let mut style = None;
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let mut scene = Scene::new();
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loop {
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match reader.read_event(&mut xml_buffer) {
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Ok(Event::Start(ref event)) |
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Ok(Event::Empty(ref event)) if event.name() == b"path" => {
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let attributes = event.attributes();
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let (mut encoded_path, mut name) = (String::new(), String::new());
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for attribute in attributes {
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let attribute = attribute.unwrap();
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if attribute.key == b"d" {
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encoded_path = reader.decode(&attribute.value).to_string();
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} else if attribute.key == b"id" {
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name = reader.decode(&attribute.value).to_string();
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}
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}
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let style = scene.ensure_style(&mut style, &mut group_styles);
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scene.push_svg_path(&encoded_path, style, name);
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}
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Ok(Event::Start(ref event)) if event.name() == b"g" => {
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let mut group_style = GroupStyle::default();
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let attributes = event.attributes();
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for attribute in attributes {
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let attribute = attribute.unwrap();
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match attribute.key {
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b"fill" => {
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let value = reader.decode(&attribute.value);
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if let Ok(color) = SvgColor::from_str(&value) {
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group_style.fill_color = Some(color)
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}
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}
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b"stroke" => {
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let value = reader.decode(&attribute.value);
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if let Ok(color) = SvgColor::from_str(&value) {
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group_style.stroke_color = Some(color)
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}
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}
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b"transform" => {
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let value = reader.decode(&attribute.value);
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let mut current_transform = Transform2D::identity();
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let transform_list_parser = TransformListParser::from(&*value);
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for transform in transform_list_parser {
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match transform {
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Ok(TransformListToken::Matrix { a, b, c, d, e, f }) => {
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let transform: Transform2D<f32> =
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Transform2D::row_major(a, b, c, d, e, f).cast();
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current_transform = current_transform.pre_mul(&transform)
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}
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_ => {}
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}
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}
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group_style.transform = Some(current_transform);
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}
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b"stroke-width" => {
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if let Ok(width) = reader.decode(&attribute.value).parse() {
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group_style.stroke_width = Some(width)
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}
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}
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_ => {}
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}
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}
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group_styles.push(group_style);
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style = None;
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}
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Ok(Event::Start(ref event)) if event.name() == b"svg" => {
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let attributes = event.attributes();
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for attribute in attributes {
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let attribute = attribute.unwrap();
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if attribute.key == b"viewBox" {
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let view_box = reader.decode(&attribute.value);
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let mut elements = view_box.split_whitespace()
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.map(|value| f32::from_str(value).unwrap());
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let view_box = Rect::new(Point2D::new(elements.next().unwrap(),
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elements.next().unwrap()),
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Size2D::new(elements.next().unwrap(),
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elements.next().unwrap()));
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scene.view_box = Some(global_transform.transform_rect(&view_box));
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}
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}
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}
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Ok(Event::Eof) | Err(_) => break,
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Ok(_) => {}
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}
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xml_buffer.clear();
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}
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return scene;
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}
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fn ensure_style(&mut self, current_style: &mut Option<StyleId>, group_styles: &[GroupStyle])
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-> StyleId {
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if let Some(current_style) = *current_style {
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return current_style
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}
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let mut computed_style = ComputedStyle::new();
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for group_style in group_styles {
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if let Some(fill_color) = group_style.fill_color {
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computed_style.fill_color = Some(fill_color)
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}
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if let Some(stroke_width) = group_style.stroke_width {
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computed_style.stroke_width = stroke_width
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}
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if let Some(stroke_color) = group_style.stroke_color {
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computed_style.stroke_color = Some(stroke_color)
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}
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if let Some(transform) = group_style.transform {
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computed_style.transform = computed_style.transform.pre_mul(&transform)
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}
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}
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let id = StyleId(self.styles.len() as u32);
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self.styles.push(computed_style);
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id
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}
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fn get_style(&self, style: StyleId) -> &ComputedStyle {
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&self.styles[style.0 as usize]
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}
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fn build(&self) -> BuiltScene {
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let mut built_scene = BuiltScene::new();
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for (index, object) in self.objects.iter().enumerate() {
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//println!("{} ({}): {:?}", index, object.name, object.outline.bounds);
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let mut tiler = Tiler::from_outline(&object.outline,
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object.color,
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&self.view_box,
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&mut built_scene);
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tiler.generate_tiles();
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// TODO(pcwalton)
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}
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built_scene
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}
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fn push_svg_path(&mut self, value: &str, style: StyleId, name: String) {
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if self.get_style(style).stroke_width > 0.0 {
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let computed_style = self.get_style(style);
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let mut path_parser = PathParser::from(&*value);
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let path = SvgPathToPathEvents::new(&mut path_parser);
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let path = PathIter::new(path);
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let path = StrokeToFillIter::new(path, StrokeStyle::new(computed_style.stroke_width));
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let outline = Outline::from_path_events(path, computed_style);
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let color = match computed_style.stroke_color {
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None => ColorU::black(),
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Some(color) => ColorU::from_svg_color(color),
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};
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self.bounds = self.bounds.union(&outline.bounds);
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self.objects.push(PathObject::new(outline, color, style, name.clone()));
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}
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if self.get_style(style).fill_color.is_some() {
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let computed_style = self.get_style(style);
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let mut path_parser = PathParser::from(&*value);
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let path = SvgPathToPathEvents::new(&mut path_parser);
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let outline = Outline::from_path_events(path, computed_style);
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let color = match computed_style.fill_color {
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None => ColorU::black(),
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Some(color) => ColorU::from_svg_color(color),
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};
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self.bounds = self.bounds.union(&outline.bounds);
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self.objects.push(PathObject::new(outline, color, style, name));
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}
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}
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}
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impl PathObject {
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fn new(outline: Outline, color: ColorU, style: StyleId, name: String) -> PathObject {
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PathObject { outline, color, style, name }
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}
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}
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// Outlines
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#[derive(Debug)]
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struct Outline {
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contours: Vec<Contour>,
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bounds: Rect<f32>,
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}
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struct Contour {
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points: Vec<Point2D<f32>>,
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flags: Vec<PointFlags>,
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}
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bitflags! {
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struct PointFlags: u8 {
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const CONTROL_POINT_0 = 0x01;
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const CONTROL_POINT_1 = 0x02;
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}
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}
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impl Outline {
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fn new() -> Outline {
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Outline {
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contours: vec![],
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bounds: Rect::zero(),
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}
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}
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fn from_path_events<I>(path_events: I, style: &ComputedStyle) -> Outline
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where I: Iterator<Item = PathEvent> {
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let mut outline = Outline::new();
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let mut current_contour = Contour::new();
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let mut bounding_points = None;
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let global_transform = Transform2D::create_scale(SCALE_FACTOR, SCALE_FACTOR);
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let transform = global_transform.pre_mul(&style.transform);
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for path_event in path_events {
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match path_event {
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PathEvent::MoveTo(to) => {
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if !current_contour.is_empty() {
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outline.contours.push(mem::replace(&mut current_contour, Contour::new()))
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}
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current_contour.push_transformed_point(&to,
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PointFlags::empty(),
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&transform,
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&mut bounding_points);
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}
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PathEvent::LineTo(to) => {
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current_contour.push_transformed_point(&to,
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PointFlags::empty(),
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&transform,
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&mut bounding_points);
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}
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PathEvent::QuadraticTo(ctrl, to) => {
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current_contour.push_transformed_point(&ctrl,
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PointFlags::CONTROL_POINT_0,
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&transform,
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&mut bounding_points);
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current_contour.push_transformed_point(&to,
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PointFlags::empty(),
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&transform,
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&mut bounding_points);
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}
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PathEvent::CubicTo(ctrl0, ctrl1, to) => {
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current_contour.push_transformed_point(&ctrl0,
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PointFlags::CONTROL_POINT_0,
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&transform,
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&mut bounding_points);
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current_contour.push_transformed_point(&ctrl1,
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PointFlags::CONTROL_POINT_1,
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&transform,
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&mut bounding_points);
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current_contour.push_transformed_point(&to,
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PointFlags::empty(),
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&transform,
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&mut bounding_points);
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}
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PathEvent::Close => {
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if !current_contour.is_empty() {
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outline.contours.push(mem::replace(&mut current_contour, Contour::new()));
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}
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}
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PathEvent::Arc(..) => unimplemented!("arcs"),
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}
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}
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if !current_contour.is_empty() {
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outline.contours.push(current_contour)
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}
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if let Some((upper_left, lower_right)) = bounding_points {
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outline.bounds = Rect::from_points([upper_left, lower_right].into_iter())
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}
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outline
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}
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fn segment_after(&self, endpoint_index: PointIndex) -> Segment {
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self.contours[endpoint_index.contour_index].segment_after(endpoint_index.point_index)
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}
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}
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impl Contour {
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fn new() -> Contour {
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Contour { points: vec![], flags: vec![] }
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}
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fn iter(&self) -> ContourIter {
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ContourIter { contour: self, index: 0 }
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}
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fn is_empty(&self) -> bool {
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self.points.is_empty()
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}
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fn push_transformed_point(&mut self,
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point: &Point2D<f32>,
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flags: PointFlags,
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transform: &Transform2D<f32>,
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bounding_points: &mut Option<(Point2D<f32>, Point2D<f32>)>) {
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let point = transform.transform_point(point);
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self.points.push(point);
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self.flags.push(flags);
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match *bounding_points {
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Some((ref mut upper_left, ref mut lower_right)) => {
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*upper_left = upper_left.min(point);
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*lower_right = lower_right.max(point);
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}
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None => *bounding_points = Some((point, point)),
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}
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}
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fn segment_after(&self, point_index: usize) -> Segment {
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debug_assert!(self.point_is_endpoint(point_index));
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let mut segment = Segment::new();
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segment.from = self.points[point_index];
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segment.flags |= SegmentFlags::HAS_ENDPOINTS;
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let point1_index = self.add_to_point_index(point_index, 1);
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if self.point_is_endpoint(point1_index) {
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segment.to = self.points[point1_index];
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} else {
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segment.ctrl0 = self.points[point1_index];
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segment.flags |= SegmentFlags::HAS_CONTROL_POINT_0;
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let point2_index = self.add_to_point_index(point_index, 2);
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if self.point_is_endpoint(point2_index) {
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segment.to = self.points[point2_index];
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} else {
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segment.ctrl1 = self.points[point2_index];
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segment.flags |= SegmentFlags::HAS_CONTROL_POINT_1;
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let point3_index = self.add_to_point_index(point_index, 3);
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segment.to = self.points[point3_index];
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}
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}
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segment
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}
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fn point_is_endpoint(&self, point_index: usize) -> bool {
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!self.flags[point_index].intersects(PointFlags::CONTROL_POINT_0 |
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PointFlags::CONTROL_POINT_1)
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}
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fn add_to_point_index(&self, point_index: usize, addend: usize) -> usize {
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let (index, limit) = (point_index + addend, self.points.len());
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if index >= limit {
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index - limit
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} else {
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index
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}
|
|
}
|
|
}
|
|
|
|
impl Debug for Contour {
|
|
fn fmt(&self, formatter: &mut Formatter) -> fmt::Result {
|
|
formatter.write_str("[")?;
|
|
if formatter.alternate() {
|
|
formatter.write_str("\n")?
|
|
}
|
|
for (index, segment) in self.iter().enumerate() {
|
|
if index > 0 {
|
|
formatter.write_str(",")?;
|
|
}
|
|
if formatter.alternate() {
|
|
formatter.write_str("\n ")?;
|
|
} else {
|
|
formatter.write_str(" ")?;
|
|
}
|
|
segment.fmt(formatter)?;
|
|
}
|
|
if formatter.alternate() {
|
|
formatter.write_str("\n")?
|
|
}
|
|
formatter.write_str("]")
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, Default)]
|
|
struct PointIndex {
|
|
contour_index: usize,
|
|
point_index: usize,
|
|
}
|
|
|
|
struct ContourIter<'a> {
|
|
contour: &'a Contour,
|
|
index: usize,
|
|
}
|
|
|
|
impl<'a> Iterator for ContourIter<'a> {
|
|
type Item = PathEvent;
|
|
|
|
fn next(&mut self) -> Option<PathEvent> {
|
|
let contour = self.contour;
|
|
if self.index == contour.points.len() + 1 {
|
|
return None
|
|
}
|
|
if self.index == contour.points.len() {
|
|
self.index += 1;
|
|
return Some(PathEvent::Close)
|
|
}
|
|
|
|
let point0_index = self.index;
|
|
let point0 = contour.points[point0_index];
|
|
self.index += 1;
|
|
if point0_index == 0 {
|
|
return Some(PathEvent::MoveTo(point0))
|
|
}
|
|
if contour.point_is_endpoint(point0_index) {
|
|
return Some(PathEvent::LineTo(point0))
|
|
}
|
|
|
|
let point1_index = self.index;
|
|
let point1 = contour.points[point1_index];
|
|
self.index += 1;
|
|
if contour.point_is_endpoint(point1_index) {
|
|
return Some(PathEvent::QuadraticTo(point0, point1))
|
|
}
|
|
|
|
let point2_index = self.index;
|
|
let point2 = contour.points[point2_index];
|
|
self.index += 1;
|
|
debug_assert!(contour.point_is_endpoint(point2_index));
|
|
Some(PathEvent::CubicTo(point0, point1, point2))
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, PartialEq)]
|
|
struct Segment {
|
|
from: Point2D<f32>,
|
|
ctrl0: Point2D<f32>,
|
|
ctrl1: Point2D<f32>,
|
|
to: Point2D<f32>,
|
|
flags: SegmentFlags,
|
|
}
|
|
|
|
impl Segment {
|
|
fn new() -> Segment {
|
|
Segment {
|
|
from: Point2D::zero(),
|
|
ctrl0: Point2D::zero(),
|
|
ctrl1: Point2D::zero(),
|
|
to: Point2D::zero(),
|
|
flags: SegmentFlags::empty(),
|
|
}
|
|
}
|
|
|
|
fn from_line(line: &LineSegment<f32>) -> Segment {
|
|
Segment {
|
|
from: line.from,
|
|
ctrl0: Point2D::zero(),
|
|
ctrl1: Point2D::zero(),
|
|
to: line.to,
|
|
flags: SegmentFlags::HAS_ENDPOINTS,
|
|
}
|
|
}
|
|
|
|
fn from_quadratic(curve: &QuadraticBezierSegment<f32>) -> Segment {
|
|
Segment {
|
|
from: curve.from,
|
|
ctrl0: curve.ctrl,
|
|
ctrl1: Point2D::zero(),
|
|
to: curve.to,
|
|
flags: SegmentFlags::HAS_ENDPOINTS | SegmentFlags::HAS_CONTROL_POINT_0
|
|
}
|
|
}
|
|
|
|
fn from_cubic(curve: &CubicBezierSegment<f32>) -> Segment {
|
|
Segment {
|
|
from: curve.from,
|
|
ctrl0: curve.ctrl1,
|
|
ctrl1: curve.ctrl2,
|
|
to: curve.to,
|
|
flags: SegmentFlags::HAS_ENDPOINTS | SegmentFlags::HAS_CONTROL_POINT_0 |
|
|
SegmentFlags::HAS_CONTROL_POINT_1,
|
|
}
|
|
}
|
|
|
|
fn as_line_segment(&self) -> Option<LineSegment<f32>> {
|
|
if !self.flags.contains(SegmentFlags::HAS_CONTROL_POINT_0) {
|
|
Some(LineSegment { from: self.from, to: self.to })
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
// FIXME(pcwalton): We should basically never use this function.
|
|
fn as_cubic_segment(&self) -> Option<CubicBezierSegment<f32>> {
|
|
if !self.flags.contains(SegmentFlags::HAS_CONTROL_POINT_0) {
|
|
None
|
|
} else if !self.flags.contains(SegmentFlags::HAS_CONTROL_POINT_1) {
|
|
Some((QuadraticBezierSegment {
|
|
from: self.from,
|
|
ctrl: self.ctrl0,
|
|
to: self.to,
|
|
}).to_cubic())
|
|
} else {
|
|
Some(CubicBezierSegment {
|
|
from: self.from,
|
|
ctrl1: self.ctrl0,
|
|
ctrl2: self.ctrl1,
|
|
to: self.to,
|
|
})
|
|
}
|
|
}
|
|
|
|
fn clip_x(&self, range: Range<f32>) -> Option<Segment> {
|
|
println!("clip_x({:?}, {:?})", self, range.clone());
|
|
if let Some(line_segment) = self.as_line_segment() {
|
|
println!("... line segment");
|
|
let mut start_t = line_segment.solve_t_for_x(range.start);
|
|
let mut end_t = line_segment.solve_t_for_x(range.end);
|
|
start_t = clamp(start_t, 0.0, 1.0);
|
|
end_t = clamp(end_t, 0.0, 1.0);
|
|
if start_t == end_t {
|
|
return None
|
|
}
|
|
let (min_t, max_t) = (f32::min(start_t, end_t), f32::max(start_t, end_t));
|
|
return Some(Segment::from_line(&line_segment.split_range(min_t..max_t)));
|
|
}
|
|
|
|
// TODO(pcwalton): Don't degree elevate!
|
|
let cubic_segment = self.as_cubic_segment().unwrap().assume_monotonic();
|
|
println!("... cubic segment {:?}", cubic_segment);
|
|
let mut start_t = cubic_segment.solve_t_for_x(range.start, 0.0..1.0, RAYCASTING_TOLERANCE);
|
|
let mut end_t = cubic_segment.solve_t_for_x(range.end, 0.0..1.0, RAYCASTING_TOLERANCE);
|
|
println!("... start_t={:?} end_t={:?}", start_t, end_t);
|
|
start_t = clamp(start_t, 0.0, 1.0);
|
|
end_t = clamp(end_t, 0.0, 1.0);
|
|
if start_t == end_t {
|
|
return None
|
|
}
|
|
let (min_t, max_t) = (f32::min(start_t, end_t), f32::max(start_t, end_t));
|
|
let clipped = Segment::from_cubic(cubic_segment.split_range(min_t..max_t).segment());
|
|
println!("... clipped={:?}", clipped);
|
|
return Some(clipped);
|
|
}
|
|
|
|
fn generate_fill_primitives(&self,
|
|
first_tile_index: u32,
|
|
strip_origin: &Point2D<f32>,
|
|
primitives: &mut Vec<FillPrimitive>) {
|
|
if let Some(ref line_segment) = self.as_line_segment() {
|
|
generate_fill_primitives_for_line(line_segment,
|
|
first_tile_index,
|
|
strip_origin,
|
|
primitives);
|
|
return;
|
|
}
|
|
|
|
// TODO(pcwalton): Don't degree elevate!
|
|
let segment = self.as_cubic_segment().unwrap();
|
|
println!("generate_fill_primitives(): cubic path {:?}", segment);
|
|
let flattener = Flattened::new(segment, FLATTENING_TOLERANCE);
|
|
let mut from = self.from;
|
|
for to in flattener {
|
|
generate_fill_primitives_for_line(&LineSegment { from, to },
|
|
first_tile_index,
|
|
strip_origin,
|
|
primitives);
|
|
from = to;
|
|
}
|
|
|
|
fn generate_fill_primitives_for_line(segment: &LineSegment<f32>,
|
|
first_tile_index: u32,
|
|
strip_origin: &Point2D<f32>,
|
|
primitives: &mut Vec<FillPrimitive>) {
|
|
let mut segment = *segment;
|
|
|
|
// TODO(pcwalton): Factor this point-to-tile logic out. It keeps getting repeated…
|
|
let mut from_tile_index =
|
|
f32::floor((segment.from.x - strip_origin.x) / TILE_WIDTH) as u32;
|
|
loop {
|
|
let tile_offset =
|
|
Vector2D::new(from_tile_index as f32 * TILE_WIDTH + strip_origin.x,
|
|
strip_origin.y);
|
|
|
|
let to_tile_index =
|
|
f32::floor((segment.to.x - strip_origin.x) / TILE_WIDTH) as u32;
|
|
println!("generate_fill_primitives_for_line(): segment={:?} strip_origin={:?} \
|
|
from_tile_index={:?} to_tile_index={:?}",
|
|
segment,
|
|
strip_origin,
|
|
from_tile_index,
|
|
to_tile_index);
|
|
|
|
if from_tile_index == to_tile_index {
|
|
primitives.push(FillPrimitive {
|
|
from: segment.from - tile_offset,
|
|
to: segment.to - tile_offset,
|
|
tile_index: first_tile_index + from_tile_index,
|
|
});
|
|
break;
|
|
}
|
|
|
|
// Split line at tile boundary.
|
|
let next_tile_index = if segment.from.x < segment.to.x {
|
|
from_tile_index + 1
|
|
} else {
|
|
from_tile_index - 1
|
|
};
|
|
let next_tile_x = (next_tile_index as f32) * TILE_WIDTH + strip_origin.x;
|
|
let (prev_segment, next_segment) = segment.split_at_x(next_tile_x);
|
|
primitives.push(FillPrimitive {
|
|
from: prev_segment.from - tile_offset,
|
|
to: prev_segment.to - tile_offset,
|
|
tile_index: first_tile_index + from_tile_index,
|
|
});
|
|
|
|
from_tile_index = next_tile_index;
|
|
segment = next_segment;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn is_none(&self) -> bool {
|
|
!self.flags.contains(SegmentFlags::HAS_ENDPOINTS)
|
|
}
|
|
|
|
// Note: If we convert these to monotonic then we can optimize this method.
|
|
// TODO(pcwalton): Consider changing the representation of `Segment` to remove the code
|
|
// duplication in the branches here?
|
|
fn min_y(&self) -> f32 {
|
|
let mut min_y = f32::min(self.from.y, self.to.y);
|
|
if self.flags.contains(SegmentFlags::HAS_CONTROL_POINT_0) {
|
|
min_y = f32::min(min_y, self.ctrl0.y)
|
|
}
|
|
if self.flags.contains(SegmentFlags::HAS_CONTROL_POINT_1) {
|
|
min_y = f32::min(min_y, self.ctrl1.y)
|
|
}
|
|
min_y
|
|
}
|
|
|
|
fn clip_y(&self, y: f32) -> ClippedSegments {
|
|
if self.from.y < y && self.to.y < y {
|
|
return ClippedSegments { min: Some(*self), max: None }
|
|
}
|
|
if self.from.y > y && self.to.y > y {
|
|
return ClippedSegments { min: None, max: Some(*self) }
|
|
}
|
|
|
|
let (prev, next) = if self.flags.contains(SegmentFlags::HAS_CONTROL_POINT_1) {
|
|
let curve = CubicBezierSegment {
|
|
from: self.from,
|
|
ctrl1: self.ctrl0,
|
|
ctrl2: self.ctrl1,
|
|
to: self.to,
|
|
};
|
|
let swapped_curve = CubicBezierSegment {
|
|
from: curve.from.yx(),
|
|
ctrl1: curve.ctrl1.yx(),
|
|
ctrl2: curve.ctrl2.yx(),
|
|
to: curve.to.yx(),
|
|
};
|
|
let (prev, next) = curve.split(
|
|
swapped_curve.assume_monotonic().solve_t_for_x(y, 0.0..1.0, TOLERANCE));
|
|
(Segment::from_cubic(&prev), Segment::from_cubic(&next))
|
|
} else if self.flags.contains(SegmentFlags::HAS_CONTROL_POINT_0) {
|
|
let curve = QuadraticBezierSegment { from: self.from, ctrl: self.ctrl0, to: self.to };
|
|
let (prev, next) = curve.split(curve.assume_monotonic().solve_t_for_y(y));
|
|
(Segment::from_quadratic(&prev), Segment::from_quadratic(&next))
|
|
} else {
|
|
let line = LineSegment { from: self.from, to: self.to };
|
|
let (prev, next) = line.split(line.solve_t_for_y(y));
|
|
(Segment::from_line(&prev), Segment::from_line(&next))
|
|
};
|
|
|
|
if self.from.y <= self.to.y {
|
|
return ClippedSegments { min: Some(prev), max: Some(next) };
|
|
} else {
|
|
return ClippedSegments { min: Some(next), max: Some(prev) };
|
|
}
|
|
|
|
const TOLERANCE: f32 = 0.01;
|
|
}
|
|
}
|
|
|
|
struct ClippedSegments {
|
|
min: Option<Segment>,
|
|
max: Option<Segment>,
|
|
}
|
|
|
|
bitflags! {
|
|
struct SegmentFlags: u8 {
|
|
const HAS_ENDPOINTS = 0x01;
|
|
const HAS_CONTROL_POINT_0 = 0x02;
|
|
const HAS_CONTROL_POINT_1 = 0x04;
|
|
}
|
|
}
|
|
|
|
// Tiling
|
|
|
|
const TILE_WIDTH: f32 = 16.0;
|
|
const TILE_HEIGHT: f32 = 16.0;
|
|
|
|
struct Tiler<'o, 'p> {
|
|
outline: &'o Outline,
|
|
fill_color: ColorU,
|
|
built_scene: &'p mut BuiltScene,
|
|
|
|
view_box: Option<Rect<f32>>,
|
|
|
|
sorted_edge_indices: Vec<PointIndex>,
|
|
active_intervals: Intervals,
|
|
active_edges: Vec<Segment>,
|
|
}
|
|
|
|
impl<'o, 'p> Tiler<'o, 'p> {
|
|
fn from_outline(outline: &'o Outline,
|
|
fill_color: ColorU,
|
|
view_box: &Option<Rect<f32>>,
|
|
built_scene: &'p mut BuiltScene)
|
|
-> Tiler<'o, 'p> {
|
|
Tiler {
|
|
outline,
|
|
fill_color,
|
|
built_scene,
|
|
|
|
view_box: *view_box,
|
|
|
|
sorted_edge_indices: vec![],
|
|
active_intervals: Intervals::new(0.0..0.0),
|
|
active_edges: vec![],
|
|
}
|
|
}
|
|
|
|
fn generate_tiles(&mut self) {
|
|
// Sort all edge indices.
|
|
self.sorted_edge_indices.clear();
|
|
for contour_index in 0..self.outline.contours.len() {
|
|
let contour = &self.outline.contours[contour_index];
|
|
for point_index in 0..contour.points.len() {
|
|
if contour.point_is_endpoint(point_index) {
|
|
self.sorted_edge_indices.push(PointIndex { contour_index, point_index })
|
|
}
|
|
}
|
|
}
|
|
{
|
|
let outline = &self.outline;
|
|
self.sorted_edge_indices.sort_unstable_by(|edge_index_a, edge_index_b| {
|
|
let segment_a = outline.segment_after(*edge_index_a);
|
|
let segment_b = outline.segment_after(*edge_index_b);
|
|
segment_a.min_y().partial_cmp(&segment_b.min_y()).unwrap_or(Ordering::Equal)
|
|
});
|
|
}
|
|
|
|
// Clip to the view box.
|
|
let mut bounds = self.outline.bounds;
|
|
if let Some(view_box) = self.view_box {
|
|
let max_x = f32::min(view_box.max_x(), bounds.max_x());
|
|
let max_y = f32::min(view_box.max_y(), bounds.max_y());
|
|
bounds.origin.x = f32::max(view_box.origin.x, bounds.origin.x);
|
|
bounds.size.width = f32::max(0.0, max_x - bounds.origin.x);
|
|
bounds.size.height = f32::max(0.0, max_y - bounds.origin.y);
|
|
}
|
|
|
|
self.active_intervals.reset(bounds.origin.x, bounds.max_x());
|
|
self.active_edges.clear();
|
|
|
|
let mut next_edge_index_index = 0;
|
|
|
|
let mut strip_origin =
|
|
Point2D::new(f32::floor(bounds.origin.x / TILE_WIDTH) * TILE_WIDTH,
|
|
f32::floor(bounds.origin.y / TILE_HEIGHT) * TILE_HEIGHT);
|
|
let strip_right_extent = f32::ceil(bounds.max_x() / TILE_WIDTH) * TILE_WIDTH;
|
|
|
|
let tiles_across = ((strip_right_extent - strip_origin.x) / TILE_WIDTH) as usize;
|
|
let mut strip_tiles = Vec::with_capacity(tiles_across);
|
|
let mut used_strip_tiles = FixedBitSet::with_capacity(tiles_across);
|
|
|
|
// Generate strips.
|
|
while strip_origin.y < bounds.max_y() {
|
|
// Determine the first tile index.
|
|
let first_tile_index = self.built_scene.tiles.len() as u32;
|
|
|
|
// Determine strip bounds.
|
|
let strip_extent = Point2D::new(strip_right_extent, strip_origin.y + TILE_HEIGHT);
|
|
let strip_bounds = Rect::new(strip_origin,
|
|
Size2D::new(strip_right_extent - strip_origin.x,
|
|
strip_extent.y - strip_origin.y));
|
|
|
|
// We can skip a bunch of steps if we're above the viewport.
|
|
let above_view_box = match self.view_box {
|
|
Some(ref view_box) => strip_extent.y <= view_box.origin.y,
|
|
None => false,
|
|
};
|
|
|
|
// Allocate tiles.
|
|
strip_tiles.clear();
|
|
used_strip_tiles.clear();
|
|
let mut tile_left = strip_origin.x;
|
|
while tile_left < strip_right_extent {
|
|
let strip_origin = Point2D::new(tile_left, strip_origin.y);
|
|
strip_tiles.push(TilePrimitive::new(&strip_origin, self.fill_color));
|
|
tile_left += TILE_WIDTH;
|
|
}
|
|
|
|
// Populate tile strip with active intervals.
|
|
let mut strip_tile_index = 0;
|
|
for interval in &self.active_intervals.ranges {
|
|
if interval.winding == 0.0 {
|
|
continue
|
|
}
|
|
|
|
while strip_tile_index < strip_tiles.len() &&
|
|
strip_tiles[strip_tile_index].position.x + TILE_WIDTH < interval.start {
|
|
strip_tile_index += 1;
|
|
}
|
|
|
|
while strip_tile_index < strip_tiles.len() &&
|
|
strip_tiles[strip_tile_index].position.x < interval.end {
|
|
let tile_left = strip_tiles[strip_tile_index].position.x;
|
|
let tile_right = tile_left + TILE_WIDTH;
|
|
|
|
let tile_interval = intersect_ranges(tile_left..tile_right,
|
|
interval.start..interval.end);
|
|
if tile_interval == (tile_left..tile_right) {
|
|
strip_tiles[strip_tile_index].backdrop = interval.winding
|
|
} else {
|
|
let left = Point2D::new(interval.start, strip_origin.y);
|
|
let right = Point2D::new(interval.end, strip_origin.y);
|
|
let global_tile_index = first_tile_index + strip_tile_index as u32;
|
|
self.built_scene.fills.push(FillPrimitive {
|
|
from: if interval.winding < 0.0 { left } else { right },
|
|
to: if interval.winding < 0.0 { right } else { left },
|
|
tile_index: global_tile_index,
|
|
});
|
|
}
|
|
|
|
strip_tile_index += 1;
|
|
}
|
|
}
|
|
|
|
// Process old active edges.
|
|
for active_edge in &mut self.active_edges {
|
|
let fills = if above_view_box { None } else { Some(&mut self.built_scene.fills) };
|
|
println!("process_active_edge(OLD)");
|
|
process_active_edge(active_edge,
|
|
&strip_bounds,
|
|
first_tile_index,
|
|
fills,
|
|
&mut self.active_intervals,
|
|
&mut used_strip_tiles)
|
|
}
|
|
self.active_edges.retain(|edge| !edge.is_none());
|
|
|
|
// Add new active edges.
|
|
while next_edge_index_index < self.sorted_edge_indices.len() {
|
|
let from_point_index = self.sorted_edge_indices[next_edge_index_index];
|
|
let strip_range = (strip_bounds.origin.x)..(strip_bounds.max_x());
|
|
let segment = self.outline.segment_after(from_point_index);
|
|
if segment.min_y() > strip_extent.y {
|
|
break
|
|
}
|
|
|
|
if let Some(mut segment) = segment.clip_x(strip_range) {
|
|
let fills = if above_view_box {
|
|
None
|
|
} else {
|
|
Some(&mut self.built_scene.fills)
|
|
};
|
|
|
|
println!("process_active_edge(NEW)");
|
|
process_active_edge(&mut segment,
|
|
&strip_bounds,
|
|
first_tile_index,
|
|
fills,
|
|
&mut self.active_intervals,
|
|
&mut used_strip_tiles);
|
|
|
|
if !segment.is_none() {
|
|
self.active_edges.push(segment);
|
|
}
|
|
}
|
|
|
|
next_edge_index_index += 1;
|
|
}
|
|
|
|
// Flush tiles.
|
|
if !above_view_box {
|
|
for tile_index in 0..tiles_across {
|
|
self.built_scene.tiles.push(strip_tiles[tile_index]);
|
|
if used_strip_tiles.contains(tile_index) {
|
|
self.built_scene
|
|
.mask_tile_indices
|
|
.push(first_tile_index + tile_index as u32)
|
|
} else if strip_tiles[tile_index].backdrop != 0.0 {
|
|
self.built_scene
|
|
.solid_tile_indices
|
|
.push(first_tile_index + tile_index as u32)
|
|
}
|
|
}
|
|
}
|
|
|
|
strip_origin.y = strip_extent.y;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn process_active_edge(active_edge: &mut Segment,
|
|
strip_bounds: &Rect<f32>,
|
|
first_tile_index: u32,
|
|
fills: Option<&mut Vec<FillPrimitive>>,
|
|
active_intervals: &mut Intervals,
|
|
used_tiles: &mut FixedBitSet) {
|
|
let strip_extent = strip_bounds.bottom_right();
|
|
|
|
println!("... clipping edge: {:?}", active_edge);
|
|
let clipped = active_edge.clip_y(strip_extent.y);
|
|
|
|
if let Some(upper_segment) = clipped.min {
|
|
println!("... ... UPPER: {:?}", upper_segment);
|
|
|
|
if let Some(fills) = fills {
|
|
active_edge.generate_fill_primitives(first_tile_index,
|
|
&strip_bounds.origin,
|
|
fills);
|
|
}
|
|
|
|
// FIXME(pcwalton): Assumes x-monotonicity!
|
|
let mut from_x = clamp(upper_segment.from.x, 0.0, active_intervals.extent());
|
|
let mut to_x = clamp(upper_segment.to.x, 0.0, active_intervals.extent());
|
|
from_x = clamp(from_x, 0.0, strip_extent.x);
|
|
to_x = clamp(to_x, 0.0, strip_extent.x);
|
|
if from_x < to_x {
|
|
active_intervals.add(IntervalRange::new(from_x, to_x, -1.0))
|
|
} else {
|
|
active_intervals.add(IntervalRange::new(to_x, from_x, 1.0))
|
|
}
|
|
|
|
// FIXME(pcwalton): Assumes x-monotonicity!
|
|
// FIXME(pcwalton): Don't hardcode a view box left of 0!
|
|
let mut min_x = f32::min(upper_segment.from.x, upper_segment.to.x);
|
|
let mut max_x = f32::max(upper_segment.from.x, upper_segment.to.x);
|
|
min_x = clamp(min_x, 0.0, strip_extent.x);
|
|
max_x = clamp(max_x, 0.0, strip_extent.x);
|
|
let tile_left = f32::floor(min_x / TILE_WIDTH) * TILE_WIDTH;
|
|
let tile_right = f32::ceil(max_x / TILE_WIDTH) * TILE_WIDTH;
|
|
let left_tile_index = (tile_left - strip_bounds.origin.x) as u32 / TILE_WIDTH as u32;
|
|
let right_tile_index = (tile_right - strip_bounds.origin.x) as u32 / TILE_WIDTH as u32;
|
|
|
|
// Set used bits.
|
|
for tile_index in left_tile_index..right_tile_index {
|
|
used_tiles.insert(tile_index as usize);
|
|
}
|
|
}
|
|
|
|
match clipped.max {
|
|
Some(lower_segment) => {
|
|
println!("... ... LOWER: {:?}", lower_segment);
|
|
*active_edge = lower_segment;
|
|
}
|
|
None => *active_edge = Segment::new(),
|
|
}
|
|
}
|
|
|
|
// Primitives
|
|
|
|
#[derive(Debug)]
|
|
struct BuiltScene {
|
|
fills: Vec<FillPrimitive>,
|
|
tiles: Vec<TilePrimitive>,
|
|
solid_tile_indices: Vec<u32>,
|
|
mask_tile_indices: Vec<u32>,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug)]
|
|
struct FillPrimitive {
|
|
from: Point2D<f32>,
|
|
to: Point2D<f32>,
|
|
tile_index: u32,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug)]
|
|
struct TilePrimitive {
|
|
position: Point2D<f32>,
|
|
backdrop: f32,
|
|
color: ColorU,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug)]
|
|
struct ColorU {
|
|
r: u8,
|
|
g: u8,
|
|
b: u8,
|
|
a: u8,
|
|
}
|
|
|
|
impl BuiltScene {
|
|
fn new() -> BuiltScene {
|
|
BuiltScene {
|
|
fills: vec![],
|
|
tiles: vec![],
|
|
solid_tile_indices: vec![],
|
|
mask_tile_indices: vec![],
|
|
}
|
|
}
|
|
|
|
fn write<W>(&self, writer: &mut W) -> io::Result<()> where W: Write {
|
|
writer.write_all(b"RIFF")?;
|
|
|
|
let fill_size = self.fills.len() * mem::size_of::<FillPrimitive>();
|
|
let tile_size = self.tiles.len() * mem::size_of::<TilePrimitive>();
|
|
let solid_tile_indices_size = self.solid_tile_indices.len() * mem::size_of::<u32>();
|
|
let mask_tile_indices_size = self.mask_tile_indices.len() * mem::size_of::<u32>();
|
|
writer.write_u32::<LittleEndian>((4 +
|
|
8 + fill_size +
|
|
8 + tile_size +
|
|
8 + solid_tile_indices_size +
|
|
8 + mask_tile_indices_size) as u32)?;
|
|
|
|
writer.write_all(b"PF3S")?;
|
|
|
|
writer.write_all(b"fill")?;
|
|
writer.write_u32::<LittleEndian>(fill_size as u32)?;
|
|
for fill_primitive in &self.fills {
|
|
write_point(writer, &fill_primitive.from)?;
|
|
write_point(writer, &fill_primitive.to)?;
|
|
writer.write_u32::<LittleEndian>(fill_primitive.tile_index)?;
|
|
}
|
|
|
|
writer.write_all(b"tile")?;
|
|
writer.write_u32::<LittleEndian>(tile_size as u32)?;
|
|
for tile_primitive in &self.tiles {
|
|
let color = tile_primitive.color;
|
|
write_point(writer, &tile_primitive.position)?;
|
|
writer.write_f32::<LittleEndian>(tile_primitive.backdrop)?;
|
|
writer.write_all(&[color.r, color.g, color.b, color.a]).unwrap();
|
|
}
|
|
|
|
writer.write_all(b"soli")?;
|
|
writer.write_u32::<LittleEndian>(solid_tile_indices_size as u32)?;
|
|
for &index in &self.solid_tile_indices {
|
|
writer.write_u32::<LittleEndian>(index)?;
|
|
}
|
|
|
|
writer.write_all(b"mask")?;
|
|
writer.write_u32::<LittleEndian>(mask_tile_indices_size as u32)?;
|
|
for &index in &self.mask_tile_indices {
|
|
writer.write_u32::<LittleEndian>(index)?;
|
|
}
|
|
|
|
return Ok(());
|
|
|
|
fn write_point<W>(writer: &mut W, point: &Point2D<f32>) -> io::Result<()> where W: Write {
|
|
writer.write_f32::<LittleEndian>(point.x)?;
|
|
writer.write_f32::<LittleEndian>(point.y)?;
|
|
Ok(())
|
|
}
|
|
}
|
|
}
|
|
|
|
impl TilePrimitive {
|
|
fn new(position: &Point2D<f32>, color: ColorU) -> TilePrimitive {
|
|
TilePrimitive { position: *position, backdrop: 0.0, color }
|
|
}
|
|
}
|
|
|
|
impl ColorU {
|
|
fn black() -> ColorU {
|
|
ColorU { r: 0, g: 0, b: 0, a: 255 }
|
|
}
|
|
|
|
fn from_svg_color(svg_color: SvgColor) -> ColorU {
|
|
ColorU { r: svg_color.red, g: svg_color.green, b: svg_color.blue, a: 255 }
|
|
}
|
|
}
|
|
|
|
// Intervals
|
|
|
|
#[derive(Debug)]
|
|
struct Intervals {
|
|
ranges: Vec<IntervalRange>,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug)]
|
|
struct IntervalRange {
|
|
start: f32,
|
|
end: f32,
|
|
winding: f32,
|
|
}
|
|
|
|
impl Intervals {
|
|
fn new(bounds: Range<f32>) -> Intervals {
|
|
Intervals {
|
|
ranges: vec![IntervalRange::new(bounds.start, bounds.end, 0.0)],
|
|
}
|
|
}
|
|
|
|
fn add(&mut self, range: IntervalRange) {
|
|
if range.is_empty() {
|
|
return
|
|
}
|
|
|
|
self.split_at(range.start);
|
|
self.split_at(range.end);
|
|
|
|
// Adjust winding numbers.
|
|
let mut index = 0;
|
|
while range.start != self.ranges[index].start {
|
|
index += 1
|
|
}
|
|
loop {
|
|
self.ranges[index].winding += range.winding;
|
|
if range.end == self.ranges[index].end {
|
|
break
|
|
}
|
|
index += 1
|
|
}
|
|
|
|
self.merge_adjacent();
|
|
}
|
|
|
|
fn reset(&mut self, start: f32, end: f32) {
|
|
self.ranges.truncate(1);
|
|
self.ranges[0] = IntervalRange::new(start, end, 0.0);
|
|
}
|
|
|
|
fn extent(&self) -> f32 {
|
|
self.ranges.last().unwrap().end
|
|
}
|
|
|
|
fn split_at(&mut self, value: f32) {
|
|
let (mut low, mut high) = (0, self.ranges.len());
|
|
loop {
|
|
let mid = low + (high - low) / 2;
|
|
|
|
let IntervalRange {
|
|
start: old_start,
|
|
end: old_end,
|
|
winding,
|
|
} = self.ranges[mid];
|
|
|
|
if value < old_start {
|
|
high = mid;
|
|
continue
|
|
}
|
|
if value > old_end {
|
|
low = mid + 1;
|
|
continue
|
|
}
|
|
|
|
if old_start < value && value < old_end {
|
|
self.ranges[mid] = IntervalRange::new(old_start, value, winding);
|
|
self.ranges.insert(mid + 1, IntervalRange::new(value, old_end, winding));
|
|
}
|
|
return
|
|
}
|
|
}
|
|
|
|
fn merge_adjacent(&mut self) {
|
|
let mut dest_range_index = 0;
|
|
let mut current_range = self.ranges[0];
|
|
for src_range_index in 1..self.ranges.len() {
|
|
if self.ranges[src_range_index].winding == current_range.winding {
|
|
current_range.end = self.ranges[src_range_index].end
|
|
} else {
|
|
self.ranges[dest_range_index] = current_range;
|
|
dest_range_index += 1;
|
|
current_range = self.ranges[src_range_index];
|
|
}
|
|
}
|
|
self.ranges[dest_range_index] = current_range;
|
|
dest_range_index += 1;
|
|
self.ranges.truncate(dest_range_index);
|
|
}
|
|
}
|
|
|
|
impl IntervalRange {
|
|
fn new(start: f32, end: f32, winding: f32) -> IntervalRange {
|
|
IntervalRange {
|
|
start,
|
|
end,
|
|
winding,
|
|
}
|
|
}
|
|
|
|
fn is_empty(&self) -> bool {
|
|
self.start == self.end
|
|
}
|
|
}
|
|
|
|
// SVG stuff
|
|
|
|
struct SvgPathToPathEvents<'a, I> where I: Iterator<Item = SvgPathSegment> {
|
|
iter: &'a mut I,
|
|
last_endpoint: Option<Point2D<f32>>,
|
|
last_ctrl_point: Option<Point2D<f32>>,
|
|
}
|
|
|
|
impl<'a, I> SvgPathToPathEvents<'a, I> where I: Iterator<Item = SvgPathSegment> {
|
|
fn new(iter: &'a mut I) -> SvgPathToPathEvents<'a, I> {
|
|
SvgPathToPathEvents { iter, last_endpoint: None, last_ctrl_point: None }
|
|
}
|
|
}
|
|
|
|
impl<'a, I> Iterator for SvgPathToPathEvents<'a, I> where I: Iterator<Item = SvgPathSegment> {
|
|
type Item = PathEvent;
|
|
|
|
fn next(&mut self) -> Option<PathEvent> {
|
|
return match self.iter.next() {
|
|
None => None,
|
|
Some(SvgPathSegment::MoveTo { abs, x, y }) => {
|
|
let to = compute_point(x, y, abs, &self.last_endpoint);
|
|
self.last_endpoint = Some(to);
|
|
self.last_ctrl_point = None;
|
|
Some(PathEvent::MoveTo(to))
|
|
}
|
|
Some(SvgPathSegment::LineTo { abs, x, y }) => {
|
|
let to = compute_point(x, y, abs, &self.last_endpoint);
|
|
self.last_endpoint = Some(to);
|
|
self.last_ctrl_point = None;
|
|
Some(PathEvent::LineTo(to))
|
|
}
|
|
Some(SvgPathSegment::HorizontalLineTo { abs, x }) => {
|
|
let to = compute_point(x, 0.0, abs, &self.last_endpoint);
|
|
self.last_endpoint = Some(to);
|
|
self.last_ctrl_point = None;
|
|
Some(PathEvent::LineTo(to))
|
|
}
|
|
Some(SvgPathSegment::VerticalLineTo { abs, y }) => {
|
|
let to = compute_point(0.0, y, abs, &self.last_endpoint);
|
|
self.last_endpoint = Some(to);
|
|
self.last_ctrl_point = None;
|
|
Some(PathEvent::LineTo(to))
|
|
}
|
|
Some(SvgPathSegment::Quadratic { abs, x1, y1, x, y }) => {
|
|
let ctrl = compute_point(x1, y1, abs, &self.last_endpoint);
|
|
self.last_ctrl_point = Some(ctrl);
|
|
let to = compute_point(x, y, abs, &self.last_endpoint);
|
|
self.last_endpoint = Some(to);
|
|
Some(PathEvent::QuadraticTo(ctrl, to))
|
|
}
|
|
Some(SvgPathSegment::SmoothQuadratic { abs, x, y }) => {
|
|
let ctrl = self.last_endpoint.unwrap_or(Point2D::zero()) +
|
|
(self.last_endpoint.unwrap_or(Point2D::zero()) -
|
|
self.last_ctrl_point.unwrap_or(Point2D::zero()));
|
|
self.last_ctrl_point = Some(ctrl);
|
|
let to = compute_point(x, y, abs, &self.last_endpoint);
|
|
self.last_endpoint = Some(to);
|
|
Some(PathEvent::QuadraticTo(ctrl, to))
|
|
}
|
|
Some(SvgPathSegment::CurveTo { abs, x1, y1, x2, y2, x, y }) => {
|
|
let ctrl0 = compute_point(x1, y1, abs, &self.last_endpoint);
|
|
let ctrl1 = compute_point(x2, y2, abs, &self.last_endpoint);
|
|
self.last_ctrl_point = Some(ctrl1);
|
|
let to = compute_point(x, y, abs, &self.last_endpoint);
|
|
self.last_endpoint = Some(to);
|
|
Some(PathEvent::CubicTo(ctrl0, ctrl1, to))
|
|
}
|
|
Some(SvgPathSegment::SmoothCurveTo { abs, x2, y2, x, y }) => {
|
|
let ctrl0 = self.last_endpoint.unwrap_or(Point2D::zero()) +
|
|
(self.last_endpoint.unwrap_or(Point2D::zero()) -
|
|
self.last_ctrl_point.unwrap_or(Point2D::zero()));
|
|
let ctrl1 = compute_point(x2, y2, abs, &self.last_endpoint);
|
|
self.last_ctrl_point = Some(ctrl1);
|
|
let to = compute_point(x, y, abs, &self.last_endpoint);
|
|
self.last_endpoint = Some(to);
|
|
Some(PathEvent::CubicTo(ctrl0, ctrl1, to))
|
|
}
|
|
Some(SvgPathSegment::ClosePath { abs: _ }) => {
|
|
Some(PathEvent::Close)
|
|
}
|
|
Some(SvgPathSegment::EllipticalArc { .. }) => unimplemented!("arcs"),
|
|
};
|
|
|
|
fn compute_point(x: f64, y: f64, abs: bool, last_endpoint: &Option<Point2D<f32>>)
|
|
-> Point2D<f32> {
|
|
let point = Point2D::new(x, y).to_f32();
|
|
match *last_endpoint {
|
|
Some(last_endpoint) if !abs => last_endpoint + point.to_vector(),
|
|
_ => point,
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Trivial utilities
|
|
|
|
fn clamp(x: f32, min: f32, max: f32) -> f32 {
|
|
f32::max(f32::min(x, max), min)
|
|
}
|
|
|
|
fn intersect_ranges(a: Range<f32>, b: Range<f32>) -> Range<f32> {
|
|
let (start, end) = (f32::max(a.start, b.start), f32::min(a.end, b.end));
|
|
if start < end {
|
|
start..end
|
|
} else {
|
|
start..start
|
|
}
|
|
}
|
|
|
|
// Testing
|
|
|
|
#[cfg(test)]
|
|
mod test {
|
|
use crate::{IntervalRange, Intervals};
|
|
use quickcheck::{self, Arbitrary, Gen};
|
|
use rand::Rng;
|
|
use std::ops::Range;
|
|
|
|
#[test]
|
|
fn test_intervals() {
|
|
quickcheck::quickcheck(prop_intervals as fn(Spec) -> bool);
|
|
|
|
fn prop_intervals(spec: Spec) -> bool {
|
|
let mut intervals = Intervals::new(spec.bounds.clone());
|
|
for range in spec.ranges {
|
|
intervals.add(range);
|
|
}
|
|
|
|
assert!(intervals.ranges.len() > 0);
|
|
assert_eq!(intervals.ranges[0].start, spec.bounds.start);
|
|
assert_eq!(intervals.ranges.last().unwrap().end, spec.bounds.end);
|
|
for prev_index in 0..(intervals.ranges.len() - 1) {
|
|
let next_index = prev_index + 1;
|
|
assert_eq!(intervals.ranges[prev_index].end, intervals.ranges[next_index].start);
|
|
assert_ne!(intervals.ranges[prev_index].winding,
|
|
intervals.ranges[next_index].winding);
|
|
}
|
|
|
|
true
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
struct Spec {
|
|
bounds: Range<f32>,
|
|
ranges: Vec<IntervalRange>,
|
|
}
|
|
|
|
impl Arbitrary for Spec {
|
|
fn arbitrary<G>(g: &mut G) -> Spec where G: Gen {
|
|
const EPSILON: f32 = 0.0001;
|
|
|
|
let size = g.size();
|
|
let start = g.gen_range(EPSILON, size as f32);
|
|
let end = g.gen_range(start + EPSILON, size as f32);
|
|
|
|
let mut ranges = vec![];
|
|
let range_count = g.gen_range(0, size);
|
|
for _ in 0..range_count {
|
|
let (a, b) = (g.gen_range(start, end), g.gen_range(start, end));
|
|
let winding = g.gen_range(-(size as i32), size as i32) as f32;
|
|
ranges.push(IntervalRange::new(f32::min(a, b), f32::max(a, b), winding));
|
|
}
|
|
|
|
Spec {
|
|
bounds: start..end,
|
|
ranges,
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|