pathfinder/resources/MANIFEST

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# This file must contain the paths of all resources that are used by the Pathfinder library.
#
# When you add a new resource, make sure to add it to this file.
debug-fonts/regular.json
shaders/gl3/blit.fs.glsl
shaders/gl3/blit.vs.glsl
shaders/gl3/debug_solid.fs.glsl
shaders/gl3/debug_solid.vs.glsl
shaders/gl3/debug_texture.fs.glsl
shaders/gl3/debug_texture.vs.glsl
shaders/gl3/demo_ground.fs.glsl
shaders/gl3/demo_ground.vs.glsl
shaders/gl3/fill.fs.glsl
shaders/gl3/fill.vs.glsl
shaders/gl3/mask.vs.glsl
shaders/gl3/mask_evenodd.fs.glsl
shaders/gl3/mask_winding.fs.glsl
shaders/gl3/mask_winding.vs.glsl
shaders/gl3/post.fs.glsl
shaders/gl3/post.vs.glsl
shaders/gl3/reproject.fs.glsl
shaders/gl3/reproject.vs.glsl
shaders/gl3/stencil.fs.glsl
shaders/gl3/stencil.vs.glsl
shaders/gl3/tile_alpha.fs.glsl
shaders/gl3/tile_alpha.vs.glsl
shaders/gl3/tile_alpha_difference.fs.glsl
shaders/gl3/tile_alpha_dodgeburn.fs.glsl
shaders/gl3/tile_alpha_exclusion.fs.glsl
shaders/gl3/tile_alpha_hsl.fs.glsl
shaders/gl3/tile_alpha_monochrome.vs.glsl
shaders/gl3/tile_alpha_multicolor.vs.glsl
shaders/gl3/tile_alpha_overlay.fs.glsl
shaders/gl3/tile_alpha_softlight.fs.glsl
shaders/gl3/tile_copy.fs.glsl
shaders/gl3/tile_copy.vs.glsl
shaders/gl3/tile_filter.vs.glsl
shaders/gl3/tile_filter_blur.fs.glsl
shaders/gl3/tile_filter_text.fs.glsl
shaders/gl3/tile_solid.fs.glsl
shaders/gl3/tile_solid.vs.glsl
shaders/gl3/tile_solid_monochrome.vs.glsl
shaders/gl3/tile_solid_multicolor.vs.glsl
shaders/metal/debug_solid.fs.metal
shaders/metal/debug_solid.vs.metal
shaders/metal/debug_texture.fs.metal
shaders/metal/debug_texture.vs.metal
shaders/metal/demo_ground.fs.metal
shaders/metal/demo_ground.vs.metal
shaders/metal/fill.fs.metal
shaders/metal/fill.vs.metal
shaders/metal/filter.vs.metal
shaders/metal/filter_basic.fs.metal
shaders/metal/filter_blur.fs.metal
shaders/metal/filter_text.fs.metal
shaders/metal/mask.vs.metal
shaders/metal/mask_evenodd.fs.metal
shaders/metal/mask_winding.fs.metal
shaders/metal/mask_winding.vs.metal
shaders/metal/post.fs.metal
shaders/metal/post.vs.metal
shaders/metal/reproject.fs.metal
shaders/metal/reproject.vs.metal
shaders/metal/stencil.fs.metal
shaders/metal/stencil.vs.metal
shaders/metal/tile_alpha.fs.metal
shaders/metal/tile_alpha.vs.metal
shaders/metal/tile_alpha_difference.fs.metal
shaders/metal/tile_alpha_dodgeburn.fs.metal
shaders/metal/tile_alpha_exclusion.fs.metal
shaders/metal/tile_alpha_hsl.fs.metal
shaders/metal/tile_alpha_monochrome.vs.metal
shaders/metal/tile_alpha_multicolor.vs.metal
shaders/metal/tile_alpha_overlay.fs.metal
shaders/metal/tile_alpha_softlight.fs.metal
shaders/metal/tile_copy.fs.metal
shaders/metal/tile_copy.vs.metal
shaders/metal/tile_solid.fs.metal
shaders/metal/tile_solid.vs.metal
shaders/metal/tile_solid_monochrome.vs.metal
shaders/metal/tile_solid_multicolor.vs.metal
textures/area-lut.png
textures/debug-corner-fill.png
textures/debug-corner-outline.png
textures/debug-font.png
textures/demo-background.png
textures/demo-effects.png
textures/demo-open.png
textures/demo-rotate.png
textures/demo-screenshot.png
textures/demo-zoom-actual-size.png
textures/demo-zoom-in.png
textures/demo-zoom-out.png
textures/gamma-lut.png