pathfinder/shaders/gles2/direct-interior.fs.glsl

14 lines
256 B
GLSL

// pathfinder/shaders/gles2/direct-interior.fs.glsl
//
// Copyright (c) 2017 Mozilla Foundation
precision highp float;
varying vec4 vColor;
varying vec2 vPathID;
void main() {
gl_FragData[0] = vColor;
gl_FragData[1] = vec4(vPathID, 1.0, 1.0);
}