|
// pathfinder/shaders/gles2/ecaa-resolve.vs.glsl
|
|
//
|
|
// Copyright (c) 2017 Mozilla Foundation
|
|
|
|
precision highp float;
|
|
|
|
attribute vec2 aPosition;
|
|
attribute vec2 aTexCoord;
|
|
|
|
varying vec2 vTexCoord;
|
|
|
|
void main() {
|
|
gl_Position = vec4(aPosition, 0.0, 1.0);
|
|
vTexCoord = aTexCoord;
|
|
}
|