pathfinder/resources/shaders
Patrick Walton 0e82acda2b Allow radial gradients to be evaluated with any nonzero discriminant, not just
ones with magnitude above `EPSILON`.

Closes #399.
2020-07-23 13:45:20 -07:00
..
gl3 Allow radial gradients to be evaluated with any nonzero discriminant, not just 2020-07-23 13:45:20 -07:00
gl4 Allow radial gradients to be evaluated with any nonzero discriminant, not just 2020-07-23 13:45:20 -07:00
metal Allow radial gradients to be evaluated with any nonzero discriminant, not just 2020-07-23 13:45:20 -07:00
README.md Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00

README.md

This directory contains postprocessed versions of the shaders in the top-level shaders/ directory, for convenience. Don't modify the shaders here; instead modify the corresponding shaders in shaders/ and rerun make in that directory.

You will need glslangValidator and spirv-cross installed to execute the Makefile. On macOS, you can get these with brew install glslang spirv-cross.