pathfinder/metal
Patrick Walton ef0c0e0679 Associate texture parameters in shaders with specific texture units, to work
around a macOS Radeon driver bug.

Also, ensure there is always a dummy texture bound to every parameter in the
OpenGL backend.

These together stop the macOS Radeon drivers from recompiling the shader on
every drawcall.

Possibly addresses #300.
2020-05-12 21:40:38 -07:00
..
src Associate texture parameters in shaders with specific texture units, to work 2020-05-12 21:40:38 -07:00
Cargo.toml Add a compute shader path, optimize GPU memory management, and switch from SDL 2020-04-30 13:33:29 -07:00