42289eec6e
and `macos_app` examples. `winit` does not create an autorelease pool, so the Metal backend had not taken the presence of one into account. Now the Metal backend creates and flushes autorelease pools as necessary. Closes #334. Closes #376. |
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.. | ||
gl3 | ||
gl4 | ||
metal | ||
README.md |
README.md
This directory contains postprocessed versions of the shaders in the top-level
shaders/
directory, for convenience. Don't modify the shaders here; instead
modify the corresponding shaders in shaders/
and rerun make
in that
directory.
You will need glslangValidator
and spirv-cross
installed to execute the
Makefile. On macOS, you can get these with brew install glslang spirv-cross
.