pathfinder/resources/shaders
Patrick Walton 376a1c7165 Rename "fill colors" to "paint" in preparation for gradients and images 2019-05-14 11:33:52 -07:00
..
debug_solid.fs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
debug_solid.vs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
debug_texture.fs.glsl In VR mode, render one eye and then reproject to both eyes instead of rendering 2019-04-26 17:22:54 -07:00
debug_texture.vs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
demo_ground.fs.glsl Simplify gridlines in the demo shader 2019-05-02 14:12:13 -07:00
demo_ground.vs.glsl Simplify gridlines in the demo shader 2019-05-02 14:12:13 -07:00
fill.fs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
fill.vs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
post.fs.glsl Get subpixel AA and gamma correction working in 2D 2019-03-25 16:20:34 -07:00
post.vs.glsl In VR mode, render one eye and then reproject to both eyes instead of rendering 2019-04-26 17:22:54 -07:00
post_convolve.inc.glsl Factor out bits of the postprocessing shader into includes 2019-03-18 21:40:10 -07:00
post_gamma_correct.inc.glsl Get subpixel AA and gamma correction working in 2D 2019-03-25 16:20:34 -07:00
reproject.fs.glsl In VR mode, render one eye and then reproject to both eyes instead of rendering 2019-04-26 17:22:54 -07:00
reproject.vs.glsl In VR mode, render one eye and then reproject to both eyes instead of rendering 2019-04-26 17:22:54 -07:00
stencil.fs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
stencil.vs.glsl Add an Android port 2019-03-12 13:55:26 -07:00
tile_alpha.fs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_alpha_monochrome.vs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_alpha_multicolor.vs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_alpha_vertex.inc.glsl Rename "fill colors" to "paint" in preparation for gradients and images 2019-05-14 11:33:52 -07:00
tile_monochrome.inc.glsl Rename "fill colors" to "paint" in preparation for gradients and images 2019-05-14 11:33:52 -07:00
tile_multicolor.inc.glsl Rename "fill colors" to "paint" in preparation for gradients and images 2019-05-14 11:33:52 -07:00
tile_solid.fs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_solid_monochrome.vs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_solid_multicolor.vs.glsl Create separate shaders for monochrome and multicolor tiles. 2019-03-22 14:28:31 -07:00
tile_solid_vertex.inc.glsl Rename "fill colors" to "paint" in preparation for gradients and images 2019-05-14 11:33:52 -07:00