pathfinder/geometry/src/unit_vector.rs

47 lines
1.5 KiB
Rust

// pathfinder/geometry/src/unit_vector.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! A utility module that allows unit vectors to be treated like angles.
use crate::basic::point::Point2DF32;
use pathfinder_simd::default::F32x4;
#[derive(Clone, Copy, Debug)]
pub struct UnitVector(pub Point2DF32);
impl UnitVector {
#[inline]
pub fn from_angle(theta: f32) -> UnitVector {
UnitVector(Point2DF32::new(theta.cos(), theta.sin()))
}
/// Angle addition formula.
#[inline]
pub fn rotate_by(&self, other: UnitVector) -> UnitVector {
let products = (self.0).0.xyyx() * (other.0).0.xyxy();
UnitVector(Point2DF32::new(products[0] - products[1], products[2] + products[3]))
}
/// Angle subtraction formula.
#[inline]
pub fn rev_rotate_by(&self, other: UnitVector) -> UnitVector {
let products = (self.0).0.xyyx() * (other.0).0.xyxy();
UnitVector(Point2DF32::new(products[0] + products[1], products[2] - products[3]))
}
/// Half angle formula.
#[inline]
pub fn halve_angle(&self) -> UnitVector {
let x = self.0.x();
let term = F32x4::new(x, -x, 0.0, 0.0);
UnitVector(Point2DF32((F32x4::splat(0.5) * (F32x4::splat(1.0) + term)).sqrt()))
}
}