pathfinder/resources/shaders
Patrick Walton a9003fe69b Add missing `tile_clip` shader to `resources`.
Closes #301.
2020-04-22 09:13:42 -07:00
..
gl3 Add missing `tile_clip` shader to `resources`. 2020-04-22 09:13:42 -07:00
metal Add missing `tile_clip` shader to `resources`. 2020-04-22 09:13:42 -07:00
README.md Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00

README.md

This directory contains postprocessed versions of the shaders in the top-level shaders/ directory, for convenience. Don't modify the shaders here; instead modify the corresponding shaders in shaders/ and rerun make in that directory.

You will need glslangValidator and spirv-cross installed to execute the Makefile. On macOS, you can get these with brew install glslang spirv-cross.