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debug_solid.fs.glsl
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Add an Android port
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2019-03-12 13:55:26 -07:00 |
debug_solid.vs.glsl
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Add an Android port
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2019-03-12 13:55:26 -07:00 |
debug_texture.fs.glsl
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In VR mode, render one eye and then reproject to both eyes instead of rendering
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2019-04-26 17:22:54 -07:00 |
debug_texture.vs.glsl
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Add an Android port
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2019-03-12 13:55:26 -07:00 |
demo_ground.fs.glsl
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Add an Android port
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2019-03-12 13:55:26 -07:00 |
demo_ground.vs.glsl
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Add an Android port
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2019-03-12 13:55:26 -07:00 |
fill.fs.glsl
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Add an Android port
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2019-03-12 13:55:26 -07:00 |
fill.vs.glsl
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Add an Android port
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2019-03-12 13:55:26 -07:00 |
post.fs.glsl
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Get subpixel AA and gamma correction working in 2D
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2019-03-25 16:20:34 -07:00 |
post.vs.glsl
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In VR mode, render one eye and then reproject to both eyes instead of rendering
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2019-04-26 17:22:54 -07:00 |
post_convolve.inc.glsl
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Factor out bits of the postprocessing shader into includes
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2019-03-18 21:40:10 -07:00 |
post_gamma_correct.inc.glsl
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Get subpixel AA and gamma correction working in 2D
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2019-03-25 16:20:34 -07:00 |
reproject.fs.glsl
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In VR mode, render one eye and then reproject to both eyes instead of rendering
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2019-04-26 17:22:54 -07:00 |
reproject.vs.glsl
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In VR mode, render one eye and then reproject to both eyes instead of rendering
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2019-04-26 17:22:54 -07:00 |
stencil.fs.glsl
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Add an Android port
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2019-03-12 13:55:26 -07:00 |
stencil.vs.glsl
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Add an Android port
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2019-03-12 13:55:26 -07:00 |
tile_alpha.fs.glsl
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Create separate shaders for monochrome and multicolor tiles.
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2019-03-22 14:28:31 -07:00 |
tile_alpha_monochrome.vs.glsl
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Create separate shaders for monochrome and multicolor tiles.
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2019-03-22 14:28:31 -07:00 |
tile_alpha_multicolor.vs.glsl
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Create separate shaders for monochrome and multicolor tiles.
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2019-03-22 14:28:31 -07:00 |
tile_alpha_vertex.inc.glsl
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Remove the scene assembly thread, and pipeline only fills instead of alpha
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2019-04-18 13:50:26 -07:00 |
tile_monochrome.inc.glsl
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Create separate shaders for monochrome and multicolor tiles.
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2019-03-22 14:28:31 -07:00 |
tile_multicolor.inc.glsl
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Create separate shaders for monochrome and multicolor tiles.
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2019-03-22 14:28:31 -07:00 |
tile_solid.fs.glsl
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Create separate shaders for monochrome and multicolor tiles.
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2019-03-22 14:28:31 -07:00 |
tile_solid_monochrome.vs.glsl
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Create separate shaders for monochrome and multicolor tiles.
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2019-03-22 14:28:31 -07:00 |
tile_solid_multicolor.vs.glsl
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Create separate shaders for monochrome and multicolor tiles.
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2019-03-22 14:28:31 -07:00 |
tile_solid_vertex.inc.glsl
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Create separate shaders for monochrome and multicolor tiles.
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2019-03-22 14:28:31 -07:00 |