pathfinder/shaders/gles2/ecaa-resolve.vs.glsl

19 lines
390 B
GLSL

// pathfinder/shaders/gles2/ecaa-resolve.vs.glsl
//
// Copyright (c) 2017 Mozilla Foundation
precision highp float;
uniform vec4 uTransformST;
uniform vec2 uTexScale;
attribute vec2 aPosition;
attribute vec2 aTexCoord;
varying vec2 vTexCoord;
void main() {
gl_Position = vec4(transformVertexPositionST(aPosition, uTransformST), -1.0, 1.0);
vTexCoord = aTexCoord * uTexScale;
}