pathfinder/resources/shaders/metal
Patrick Walton 0fec0061e6 Clamp radial gradient t values to [0.0, 1.0] instead of rendering transparent
black
2020-04-14 16:13:32 -07:00
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blit.fs.metal Composite render targets using tiles, taking the Z-buffer into account. 2020-03-02 20:10:10 -08:00
blit.vs.metal Replace the individual tile shaders with an ubershader 2020-03-25 21:59:51 -07:00
debug_solid.fs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
debug_solid.vs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
debug_texture.fs.metal Update `spirv-cross` to upstream master. 2019-06-21 07:24:24 -07:00
debug_texture.vs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
demo_ground.fs.metal Rename "postprocessing" to "effects" and start initial work on composite ops 2020-02-20 14:22:07 -08:00
demo_ground.vs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
fill.fs.metal Rename "postprocessing" to "effects" and start initial work on composite ops 2020-02-20 14:22:07 -08:00
fill.vs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
reproject.fs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
reproject.vs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
stencil.fs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
stencil.vs.metal Add Metal support. 2019-06-20 11:47:22 -07:00
tile.fs.metal Clamp radial gradient t values to [0.0, 1.0] instead of rendering transparent 2020-04-14 16:13:32 -07:00
tile.vs.metal Introduce the concept of a base color in order to handle canvas shadow alpha 2020-04-13 18:31:25 -07:00
tile_copy.fs.metal Implement the HSL filters (called "non-separable blend modes" in the spec). 2020-02-24 15:37:44 -08:00
tile_copy.vs.metal Implement the HSL filters (called "non-separable blend modes" in the spec). 2020-02-24 15:37:44 -08:00