pathfinder/shaders
Patrick Walton 487577a11b Add Metal support.
This commit substantially reworks the `pathfinder_gpu` API to better support
modern APIs like Metal. It should open the door to `gfx-rs`, `wgpu`, Vulkan,
and D3D12 backends relatively straightforwardly.

A new example, `canvas_metal_minimal`, has been added.

Note that the new Metal shaders require a patched version of `spirv-cross` to
build properly. An upstream patch is forthcoming.
2019-06-20 11:47:22 -07:00
..
Makefile Add Metal support. 2019-06-20 11:47:22 -07:00
debug_solid.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
debug_solid.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
debug_texture.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
debug_texture.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
demo_ground.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
demo_ground.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
fill.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
fill.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
post.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
post.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
post_convolve.inc.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
post_gamma_correct.inc.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
reproject.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
reproject.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
stencil.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
stencil.vs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
tile_alpha.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
tile_alpha_monochrome.vs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
tile_alpha_multicolor.vs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
tile_alpha_vertex.inc.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
tile_monochrome.inc.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
tile_multicolor.inc.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
tile_solid.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
tile_solid_monochrome.vs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
tile_solid_multicolor.vs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
tile_solid_vertex.inc.glsl Add Metal support. 2019-06-20 11:47:22 -07:00