pathfinder/resources/shaders/metal/tile_solid.fs.metal

23 lines
316 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 oFragColor [[color(0)]];
};
struct main0_in
{
float4 vColor [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.oFragColor = in.vColor;
return out;
}