pathfinder/resources/shaders
Patrick Walton cdbe2fbb6b Introduce the concept of a base color in order to handle canvas shadow alpha
correctly
2020-04-13 18:31:25 -07:00
..
gl3 Introduce the concept of a base color in order to handle canvas shadow alpha 2020-04-13 18:31:25 -07:00
metal Introduce the concept of a base color in order to handle canvas shadow alpha 2020-04-13 18:31:25 -07:00
README.md Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00

README.md

This directory contains postprocessed versions of the shaders in the top-level shaders/ directory, for convenience. Don't modify the shaders here; instead modify the corresponding shaders in shaders/ and rerun make in that directory.

You will need glslangValidator and spirv-cross installed to execute the Makefile. On macOS, you can get these with brew install glslang spirv-cross.