pathfinder/resources/shaders/gl3
Patrick Walton b269723254 Switch to per-pixel texture lookup for paints.
This is a prerequisite for supporting gradients and images.
2020-02-04 21:50:13 -08:00
..
debug_solid.fs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
debug_solid.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
debug_texture.fs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
debug_texture.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
demo_ground.fs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
demo_ground.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
fill.fs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
fill.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
post.fs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
post.vs.glsl Update the postprocessing shader and vertex array for the Metal changes. 2019-06-21 18:04:18 -07:00
reproject.fs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
reproject.vs.glsl Update `spirv-cross` to upstream master. 2019-06-21 07:24:24 -07:00
stencil.fs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
stencil.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
tile_alpha.fs.glsl Switch to per-pixel texture lookup for paints. 2020-02-04 21:50:13 -08:00
tile_alpha.vs.glsl Switch to per-pixel texture lookup for paints. 2020-02-04 21:50:13 -08:00
tile_alpha_monochrome.vs.glsl Use a 3D transform in the tile vertex shaders. 2019-06-25 11:32:39 -07:00
tile_alpha_multicolor.vs.glsl Use a 3D transform in the tile vertex shaders. 2019-06-25 11:32:39 -07:00
tile_solid.fs.glsl Switch to per-pixel texture lookup for paints. 2020-02-04 21:50:13 -08:00
tile_solid.vs.glsl Switch to per-pixel texture lookup for paints. 2020-02-04 21:50:13 -08:00
tile_solid_monochrome.vs.glsl Use a 3D transform in the tile vertex shaders. 2019-06-25 11:32:39 -07:00
tile_solid_multicolor.vs.glsl Use a 3D transform in the tile vertex shaders. 2019-06-25 11:32:39 -07:00